Intro
This cardpack introduces 21 life/currency costing cards that are theme'd for act 1. A major theme that runs thru this cardpack are beasts who are diseased, hemovores, or mythical beasts that deal with disease...
and one greedy lizard.
The point of these cards are meant to be played along with Blood cards or Bone, as it would be extremely difficult to play a pure Life cost deck.
The Cards
A List of cards in the cardpack, their cost, and how much.
- Caladrius: 4 Life cost 1/2 with the sigils: Flying. Special ability: when played, will take all negative sigils from other cards onto itself.
- Dice Mouse (rare): 3 cost 0/1 with the sigils: Life Gamble. Life Gamble is defind as: Each endphase, Dice Mouse will take 2 life (which can kill you) in exchange for 0-6 increase in stats.
- Hoarding Lizard: 5 cost 2/1 with the sigils: Midas and Greedy. Each kill he will grant you one currency, but his cost can only be paid with currency.
- Maneki-neko (rare): 4 cost 0/1 with the sigils: ToothPuller. At the end of each turn, Maneki will damage leshy for you for 1 damage.
- Mutilated Sow: 4 cost 0/3 with the sigils: Explode on Death and Corpse Eater.
- Bone Worm: 4 cost 1/1 with the sigils: Tail on hit and Draw Bone Card.
- Chupacab (rare): 5 cost 3/3 with the sigils: Consumer and Vamperic. The Chupacab will gain life each kill, but it's cost can only be paid in life.
- Diseased Bull: 12 cost 4/4 with the sigils: Ram and Blight. The bull will push the opposit card back into queue, but will lower the stats of things it is sacrficed to.
- Vampiric Finch: 6 cost 1/2 with the sigils: Flying and BloodGuzzler
- Blood Flea: 3 cost 1/1 with the sigils: Agile and Draw Blood Card.
- Fungal Ant: 3 cost Ant/1 with the sigils: Possessor. Special ability: At the end of the turn, Fungal Ant will turn all other player ants into Fungal Ants
- Horned Cottentail: 3 cost 1/1 with the sigils: Repellent. When Horned Cottentail dies, the card that kills it goes back to queue.
- Mantis?: 6 cost 1/1 with the sigils: Bi-Strike and Ice Cube. When Infested Mantis dies, it summons a ringworm.
- Infested Snail: 4 cost 1/3 with the sigils: Bait and Mighty Leap.
- Lamprey: 7 cost 1/2 with the sigils: Spawner and Waterborn. At the end of each turn, Lamprey will move to a new space, spawning a new one behind it.
- Engorging Misquito: 3 cost 1/2 with the sigils: Blood Growth. Each time the Misquito attacks, it is worth more blood sacrifices.
- Plague Bird (rare): 4 cost 1/7 with the sigils: Flying. Special ability: when played, Plague bird will cure all negative sigils from other cards.
- Starving Dog: 3 cost 1/2 with the sigils: Random Strike. What lane the starving dog will attack is random.
- Giant Evergrowing Tic: 3 Life and 1 Blood for 1/3 with the sigils: Leech.
- Wasting Deer: 4 cost 1/4 with the sigils: Strafe and Dying. After each attack, Wasting Deer will loose one health.
- One token card for bone worm
Feedback welcome, contact me on the Inscryption modding discord
Installation (automated)
This is the recommended way to install the API on the game.
Change log
v1.0.0
Licenses
This mod is under the MIT licenses. That means you are free to take, modify, and redistribute this mod as you wish as long as the resulting product is also under the MIT license.
Credits
Memez4life, Dragon, Digi, Dokusa, Sire, and Spooky B. for help in various aspects of this mod