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Inscryption
New_Spell_Card_Toolkit
Inscryption
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New Spell Card Toolkit
The official continuation of Infiniscryption's Spell Card Toolkit, with new features and improvements.
WhistleWind
https://github.com/HumabHatterZed/WhistleWindInscryptionMods
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102K
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9
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195KB
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WhistleWind-New_Spell_Card_Toolkit-1.2.6
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8 other mods
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PluginGUID: zorro.inscryption.infiniscryption.spells
1.2.6 (Jan 21, 2026)
Fixed errors related to queued cards
Fixed Give Stats and Sigils applying itself to targeted cards
Fixed 'Give Stats and Sigils' and 'Give Sigils' not always giving the correct number of sigils
Reworked how Give Stats and Sigils works
The camera view now resets to the previous position after playing a spell card instead of to the default view
Added static methods GiveStats.AddStatsFromHostToTarget and GiveSigils.AddAbilitiesFromHostToTarget
1.2.5 (Aug 11, 2024)
Fixed Terrain stat spells being boostable at the campfire
Fixed stat spells not colouring their stat values correctly in the hand
Added support for negative value stat spell cards
Added abstract 'GiveAbility' class
Reduced 'Give Stats' ability powerlevel from 4 -> 2
Reduced 'Give Sigils' ability powerlevel from 4 --> 3
Reduced 'Give Stats and Sigils' ability powerlevel from 8 --> 5
'Give Sigils' and 'Give Stats and Sigils' now only give up to 4 of the spell card's sigils
'Give' abilities are now stackable
'Give' abilities now inherit from the GiveAbility class
'Give' abilities are now marked with the extended property 'Spells:GiveAbility'
Opponents now follow the same logic as the player when playing negative 'Give' spells
Stat spells in Act 2 now display positive values as green instead of blue
1.2.4 (Jan 16, 2024)
Fixed Blood-costing spell cards not being playable even when there are sufficient sacrifices and targets
1.2.3 (Dec 24, 2023)
Queued spell cards can now be prevented from being played by patching Opponent.QueuedCardIsBlocked
Made UpdateStatsSpellDisplay and UpdatePlayableStatsSpellDisplay public
1.2.2 (Dec 3, 2023)
Fixed stat spell cards' health not being coloured correctly during battle
Opponent stat spell cards now reveal their stats when played
Queued stat spell cards now reveal their stats when moused over
Adjusted when the target icons created by opponent target spells disappear
1.2.1 (Nov 29, 2023)
Mousing over a stat spell card will reveal the card's stats
1.2.0 (Nov 16, 2023)
Rewrote stat spell logic to -hopefully- be quicker/less laggy
Added Instant Global Spells, which replicate the original global spell behaviour (played immediately on selection)
Added SetInstaGlobalSpell() and SetInstaGlobalSpellStats()
Tweaked Spell stat icon descriptions to differentiate between instant and regular Global Spells
1.1.3 (Sept 9, 2023)
Fixed a few typos
Fixed example sigils activating incorrectly when attached to non-Spell cards
Added helper extension AbilityInfo.SetCanMerge() for controlling whether sigils should be transferrable or not - true by default
Added new config AllowCardMerge for controlling whether spell cards can gain or transfer sigils - true by default
Tweaked Act 2 descriptions for Targeted and Global Spells.
1.1.2 (June 1, 2023)
Fixed Spells not working correctly in Act 2
1.1.1 (May 20, 2023)
Fixed Give Stats giving the wrong stats
1.1.0 (Feb 4, 2023)
Added opponent support for spell cards and all built-in sigils
Added Global Spell support for ability 'Gain Control'
Fixed Targeted Spells always being playable if they have the ability Brittle
Fixed Targeted Spells double targeting the left adjacent slot while possessing Split Strike
Fixed Targeted Spells that cost Blood softlocking due to no valid targets existing after sacrifices
Reduced how long 'Gain Control' takes to finish moving a card
'Attack Down' can no longer be used on cards with 0 Power
1.0.0 (Jan 28, 2023)
Added 3 new sigils: Give Stats, Give Sigils, Give Stats and Sigils
Added 4 new cards: Soul Without a Body, Body Without a Soul, Desire, Hope
Added new compatibility to some sigils so they work with regular cards and global spell cards
Changed artwork for spell card backgrounds
Changed artwork for Direct Heal
Fixed artwork appearing blurry in-game
Spell cards no longer force the player to play them if selected
Minor code optimisations
Minor changes to some dialogue
Original version's changelog
2.0.1
A final message from DivisionByZorro
2.0.0
Updated documentation for Kaycee's Mod API and required that API as a dependency.
1.2.7
Added pixel icons for compatibility with GBC mode
1.2.6
Prevented the game from soft locking if you back out of casting a spell partway through sacrificing creatures.
1.2.5
Fixed texture loading defect to prevent crashes when spell cards appear in certain situations for the first time.
Updated mod to have a dependency on the unofficial patch as opposed to the standalone visually stackable sigils mod.
1.2.4
Added the fishhook sigil
1.2.3
Bad manifest.json. My bad. :(
1.2.2
Updated to be dependent on the Stackable Sigils mod. This makes spell creation with modular sigils far more user friendly.
1.2.1
Fixed defect with Attack Up and Attack Down where they were not properly attaching to cards.
Fixed defect where sometimes creatures could not be played after casting targeted spells.
Added more example cards to the pool.
1.2.0
Added targeting logic for targeting spells. They will now only allow you to select valid targets.
Added support for split strike, tri strike, and all strike
Added modular, stackable sigils for spell creation.
1.1.0
Added support for targeted spells.
Fixed card animations
1.0.0
Initial version. Adds global spells.