

This mod aims to add a whole bunch of plant cards from pvz into inscryption (and a few zombies too!!).
Currently it is for Act 1 of Inscryption, adding:
DESIGNED FOR KAYCEES MOD!!
Tribe choices are now accounted for!
Cost choices are now accounted for!
Pack mule is now accounted for!
Pack rat is now accounted for!
The sun cost is somewhat like a blend between energy and bones, but with its own twist on it of course.
Please let me know if you find any bugs or balancing issues.
This is the recommended way to install this mod.
This is not the recommended way but can be done if necessary.
Download the zip file
Move the .dll within into your Plugins folder
Also install all of this mod's dependencies
If you have any feedback whether it be bugs, balancing or just something in general, feel free to ping me in the inscryption modding discord.
My discord: ZephtHepto, Inscryption modding discord.
See the Utility mod.
v0.1.0
v0.1.1
v0.1.2
v0.1.3
The pack mule now contains some plant cards too!!
Added AddStats sigil
Added Coffee Bean card
Added Gold Leaf card
v0.1.4
Added Pumpkin card
Added Escape Root card
v0.1.5
Fixed AddStats from overwriting all other card modifiers
Specific cards will not be able to be used in sac stones or on campfires
"instant" cards have their own custom background
v0.1.6
Lowered the health of wallnut, tallnut, endurian and scaredy shroom
Increased the damage of Spudow and Doombringer
Hopefully fixed goat eye easter egg
Added Chomper card
v0.2.0
Embedded all of the assets into the dll
Removed the sleeping doomshroom, doomshroom is now primed from the get go
Added Zombie Caller sigil
Added Zombie card
Added Flag Zombie card
Made Twin Sunflower, Peashooter, Repeater, cactus, cattail and Scaredy Shroom cheaper
Buffed Sweet to deal 3 damage to enemies instead of 2
v0.3.0
Increased health of wallnut and tallnut
Added Whack a Mole sigil to wallnut and tallnut
Lowered the cost of Jalapeno
Added Garlic card
Added Zombie Arm card (with dev art)
Added Armor Breaker sigil
Added MagnetShroom card
Made MagnetShroom replace the pack rat
Added Cost Choice compatibility
v0.3.1
Fixed missing readme info
Locked an unfinished card from appearing
v0.4.0
Updated to Kaycees mod!!!!
Added the Twin Sunflower, Sunshroom and Sunbean side decks
Added Classic, Shrooms and Zen Garden starter hands
Reworked the sun cost to be more flexible using the new API
v0.4.1
v0.4.2
v0.4.3
v0.5.0
Added Snorkel, Jack in a Box, Conehead and Screendoor zombies
Added the hardheaded sigil
Added the beeshooter
Switched mod dependencies to a different side deck mod
Fixed a visual issue where the sprout starter hand didn't show their cost
Made "not enough sun" text not need a click to continue
Updated the pierce sigil to ignore the armored sigil
Buffed the fumeshroom's attack from 1 to 2
v0.5.1
Fixed the pierce sigil softlocking the game
The pierce sigil now always hits a (non mule) queued card
v0.5.2
v0.5.3
v0.5.4
v0.6.0
Added the buckethead zombie
Added secret functionality to the flag zombie
Renamed Infininut to Infi-nut
Fixed bug that turns Infi-nut into an opossum
Completely changed all of the tribes to be way more fun
Removed the Pierce Sigil (for now) because its very hard to make the functionality work correctly
Buffed Homing Thistle
Made the instants more common
v0.6.1
Added the hypnoshroom
Added the hypnotist sigil
Added the fade away sigil
Rebalanced mushrooms and gave multiple cards Mushroom damage (the same way that ants do)
FINALLY fixed the pierce sigil, it now works entirely as intended!!!
Added a temp patch that makes the aqua squirrel on the deck selector have an icon because it always annoyed me
Added a custom challenge that stops sun from falling each turn
v0.6.2
Readme fix
Internal version number update
v0.6.3
Fixed Hypnotist ability not working
Fixed sun cost node not being specific to sun cards
v0.6.4
v0.7.0
Aurey for playtesting my mod, giving active feedback and being very epic.
VoidSlime for helping me with a whole bunch of unique code for the cost and sigils.
Everyone in the modding discord who contributed card ideas, especially Blind the Bound Demon, who spammed me with ideas (in a good way).
Seto for helping figure out why my mods werent working in the new update, might have given up if they didn't suggest fixes.
Emmet for helping test out starting decks, and providing lots of ideas for them.
Also everyone in the modding discord who helped me learn how to code mods of course.
| Name | Effect |
|---|---|
| Spudow | When a card bearing this sigil gets defeated, it deals 3 damage to the opposing card. |
| Sweet | At the end of the owner's turn, any card bearing this sigil will explode and deal 3 damage to the cards in the 3 enemy slots around it, then deal 1 damage to the cards in your adjacent slots. |
| Spicy | At the end of the owner's turn, any card bearing this sigil will explode and deal 4 damage to not only the opposing card but also to the card on the opposing backline. |
| DoomBringer | At the end of the owner's turn, any card bearing this sigil will explode and deal 4 damage to all of the opponent's cards, along with 1 damage to all of the owners cards, and then leave a crater where it stood. |
| Scaredy | A card bearing this sigils loses 1 attack but gains 1 health when against an opposing card whose attack is greater than 0. |
| SporeSpreader | If a card bearing this sigil defeats another card, a copy of itself will be returned to your hand. |
| AddStats | When a card bearing this sigil is played, its health, attack and other sigils will be added to every other card on your side of the board. Then this card will die. |
| Armor Breaker | When a card bearing this sigil is played, it removes all defense sigils from all of the opposing cards. |
| Hardheaded | When a card bearing this sigil is attacked, the damage taken will be reduced by 2. Then this sigil will be removed. |
| Zombie Caller | When a card bearing this sigil is played, A zombie gets played on each empty adjacent space. A zombie is defined as: 1 Power 2 Health. |
| Pierce | Before attacking, a card bearing this sigil attacks the given card in the opposing queue, it also nullifies the Armored sigil. |
| Fade Away | At the end of the owner's turn, a card bearing this sigil will take 1 damage. |
| Hypnotist | When a card bearing this sigil gets defeated, its killer will move to take its place. |
[R] = Rare (gold pelts / boss wins)
[S] = Sub-card (derived from another card)
* = Temporary (might be changed later)
| Name | Attack | Health | Sigil 1 | Sigil 2 | Cost |
|---|---|---|---|---|---|
| Peashooter | 1 | 2 | |||
| Repeater | 1 | 2 | Double Strike | ||
| [R] Threepeater | 1 | 3 | Trifurcated Strike | ||
| Beeshooter | 2 | 2 | Bees Within | 1 blood + |
|
| Cactus | 2 | 2 | Sharp Quills | Mighty Leap | |
| Homing Thistle | 3 | 2 | Sniper | ||
| Cattail | 1 | 1 | Sniper | Waterborne | |
| Bloomerang | 2 | 2 | Double Strike | Pierce | |
| Chomper | 2 | 1 | Death's Touch | ||
| Spikeweed | 1 | 1 | Sentry | ||
| [R] SpikeRock | 2 | 3 | Sentry | Sentry | |
| [R] Starfruit | 1 | 1 | Moonstrike | ||
| Bonk Choy | 2 | 2 | |||
| Citron | 3 | 2 | |||
| Red Stinger | Bell | 1 | |||
| Artichoke | 1 | 1 | Flying | ||
| PuffShroom | Mush | 1 | Fade Away | Free | |
| [R] SeaShroom | Mush | 1 | Waterborne | Free | |
| ScaredyShroom | Mush | 1 | Scaredy | ||
| FumeShroom | Mush | 1 | Pierce | ||
| SporeShroom | Mush | 2 | Spore Spreader |
| Name | Attack | Health | Sigil 1 | Sigil 2 | Cost |
|---|---|---|---|---|---|
| Sunflower | 0 | 1 | Sunmaker 2 | ||
| Twin Sunflower | 0 | 2 | Sunmaker 3 | ||
| Sun Bean | 0 | 2 | SunKill | Spudow | |
| [R] ToadStool | 1 | 2 | SunKill | Death's Touch | |
| SunShroom(S) | 0 | 1 | Sunmaker 1 | ||
| [S] SunShroom(M) | 0 | 2 | Sunmaker 2 | ||
| [S] SunShroom(L) | 0 | 3 | Sunmaker 3 |
| Name | Attack | Health | Sigil 1 | Sigil 2 | Cost |
|---|---|---|---|---|---|
| Wallnut | 0 | 4 | Burrower | ||
| Tallnut | 0 | 8 | Burrower | Mighty Leap | |
| Endurian | 0 | 4 | Sharp Quills | ||
| Garlic | 0 | 2 | Stinky | ||
| [R] infininut | 0 | 2 | Frozen | ||
| infininut (base) [S] | 0 | 2 | Evolve |
| Name | Attack | Health | Sigil 1 | Sigil 2 | Cost |
|---|---|---|---|---|---|
| Potato Mine | 0 | 1 | Spudow | ||
| Cherry Bomb | 0 | 1 | Sweet | ||
| Jalapeno | 0 | 1 | Spicy | ||
| [S] DoomShroom | 0 | 2 | DoomBringer |
| Name | Attack | Health | Sigil 1 | Sigil 2 | Cost |
|---|---|---|---|---|---|
| TorchWood | 0 | 2 | Sharp Quills | Leader | |
| Hypnoshroom | 0 | 1 | Hypnotist | ||
| MagnetShroom | 1 | 1 | Trinket Bearer | Armor Breaker | |
| Gold Leaf | 0 | 0 | AddStats | Sunmaker 1 | |
| Pumpkin | 0 | 1 | AddStats | Nano Shield | |
| Escape Root | 0 | 0 | AddStats | Loose Tail | |
| Coffee Bean | 0 | 0 | AddStats | Evolve |
| Name | Attack | Health | Sigil 1 | Sigil 2 | Cost |
|---|---|---|---|---|---|
| Zombie | 1 | 2 | 3 bones | ||
| Conehead | 1 | 2 | Hardheaded | 4 bones | |
| Buckethead | 1 | 2 | Hardheaded | Hardheaded | 5 bones |
| Snorkel | 2 | 1 | Waterborne | 4 bones | |
| Jack in a Box | 1 | 1 | Explosive | 2 bones | |
| Screendoor | 1 | 2 | Armored | 4 bones | |
| [R] Flag Zombie | 1 | 1 | Zombie Caller | 5 bones |
| Name | Attack | Health | Sigil 1 | Sigil 2 | Cost |
|---|---|---|---|---|---|
| Sprout | 0 | 1 | Evolve | ||
| [S] Leaf Litter | 0 | 2 | Free | ||
| [S] Shroom Chunks | 0 | 2 | Evolve | Free | |
| [S] Splinters | 0 | 2 | Sharp Quills | Free | |
| [S] Crater | 0 | 2 | Waterborne | Fade Away | Free |
| [S] Zombie Arm | 0 | 2 | Free |