Details

Last Updated
2 years ago
First Uploaded
2 years ago
Downloads
1.4K
Likes
8
Size
84KB
Dependency string
keks307-Vanilla_Rebottled-1.0.0
Dependants

What is added?

  • 6 new Items in the shape of bottled cards

  • 3 new challenges to enable the related item as a starting item

Items

  • Ms.bomb

  • Force Mage

  • Skeleton

  • Squirrel Ball

  • Dead Hand

  • Burrowing Trap

Challenges

  • Burrowing Trap, Ms.Bomb and Skeleton can be enabled as a starter item.

  • There can only be 1 item replaced, so enabeling multiple items will only give you one of the enabled items at random

  • Each challenge will give you -5 challenge points

Rat?

  • All 6 items can be spawned by the Pack Rat and cards with the Sigil

Which modes?

  • This mod does work in Act 1 and Kaycees Mod. I didn't check for Act 3 compatability, so maybe, maybe not

Balance

  • I rebalanced some cards to fit the current Powerlevel of Items.

  • Force Mage is a Terrain Card (Can't be sacrificed). It is on average a better Boulder but since it can't be sacrificed, it also can't be removed. So it will block a lane for you and limit your possible amount of sacrifices, damage and so on

  • Dead Hand costs 2 Bones instead of 5. This makes the Hand playable but not over powered.

  • Ms.Bomb costs nothing instead of 3 Energy. This is due to the Act 3 remote doing mostly the same for no cost either. Also people might not want to play with Energy

Sidenote

  • There will be a Error in the console that occours when you get one of the new items in the item node. It's only a sound problem and doesn't affect the gameplay at all. So you can just ignore it.

Special Thanks

  • To TVFLabs for making the Item API

  • To Catboy Stinkbug for giving their thoughts on the card art

  • To you for trying this mod :D

Pictures

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