
PintoBoyFixed
Adds a scrap with minigames reminiscent of 80s handhelds [V73+ Forked from pinta's PintoBoy]Details
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.1.0]
Fixed
- Updated for v73+ compatibility (Netcode issue)
 
[2.0.3]
Fixed
- Fixed issue with 2.0.2 causing enemies to be invisible
 - Fixed issue with Lethal Jumpany main menu being a pixel off vertically
 
[2.0.2]
Fixed
- Fixed issue with PintoBoy screens overlapping
 - PintoBoy camera can only see PintoBoy assets now. This should fix the bugs with seeing ship UI in the PintoBoy's screen
 
[2.0.0]
Additions
- added new game "Facility Dash"
- fight off and hide from monsters by tapping or holding the button in this accurate simulation of what its like to fend off monsters in the facilities.
 - it is random what game a PintoBoy will spawn with
 
 - added 9 new colors of PintoBoy
- White, Charcoal, Red, Peach, Banana, Mint, Teal, Turquoise, Sky Blue, Fairy
 
 - added ability to hold the PintoBoy's button
- Facility Dash: holding makes the player hide
 - Lethal Jumpany: holding longer makes the player jump higher
 
 - revamped the PintoBoy model
- the polygon count is way lower while keeping the same aesthetic
 - added new Select/Start buttons and speaker grill textures to make it look less plain
 
 - changed screen resolution of the PintoBoy from 160x160 to 120x120
- this is to help visual clarity of the PintoBoy screen while it is in your hand
 - adjusted Lethal Jumpany to account for this while keeping the feel of how it originally played
 
 - Lethal Jumpany: There is now a chance a spider will spawn right after a lootbug when your score is higher
 - the sprite palette was slightly altered
 
Performance changes
- lowered the resolution of the PintoBoy item icon. It did not need to be 1080x1080 lol
 - more than halved the polygon count of the PintoBoy model. less useless detail while still keeping the same aesthetic
 - lowered the resolution of the PintoBoy model textures while also adding an additional speaker texture to make it look nicer
 
Fixes
- fixed the PintoBoy having a weight of -82lbs. It now weighs 10lbs (Thanks @nyctodarkmatter for pointing it out)
 - fixed the battery of the PintoBoy not working correctly (Thanks @brawleyiscringe for pointing it out)
 - set some scannode properties to their correct values
 - fixed the price of the PintoBoy
 - fixed the screens of PintoBoys not despawning when leaving those PintoBoys on a planet
- this would cause insane performance dips if many PintoBoys were spawned in previous rounds and the lobby wasn't reset
 
 
Credits
Thank you to Shiru/shiru8bit for the sounds and music in this mod! I used more of their work in Facility Dash. 
Check them out here!: https://opengameart.org/users/shiru8bit
I spent forever debugging and making sure there weren't any glaring problems with this release. Hopefully that is true. If you want to report anything to me, let me know here:
Link
[1.0.4]
Changed
- updated LethalLib to 0.13.2. This should fix compatibility with modded moons
 
[1.0.3]
Fixed
- fixed issue with PintoBoys not spawning correctly for non-host players
 - Added config for changing the PintoBoy rarity
 
[1.0.1]
Fixed
- fixed issue with non-host players not being able to play
 
[1.0.0]
- Initial Release