using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RoundManagerObjectReferenceFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e30c57ba6afa7edb7fe68e4c477bb416e485c535")]
[assembly: AssemblyProduct("RoundManagerObjectReferenceFix")]
[assembly: AssemblyTitle("RoundManagerObjectReferenceFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RoundManagerObjectReferenceFix
{
[BepInPlugin("RoundManagerObjectReferenceFix", "RoundManagerObjectReferenceFix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
new Harmony("RoundManagerObjectReferenceFix").PatchAll();
Logger.LogInfo((object)"Plugin [RoundManagerObjectReferenceFix version: 1.0.0] is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RoundManagerObjectReferenceFix";
public const string PLUGIN_NAME = "RoundManagerObjectReferenceFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace RoundManagerObjectReferenceFix.Patches
{
[HarmonyPatch(typeof(RoundManager), "SpawnOutsideHazards")]
public class SpawnableOutsideObjectsPatch
{
[HarmonyPrefix]
private static void Prefix(RoundManager __instance)
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Expected O, but got Unknown
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Expected O, but got Unknown
Plugin.Logger.LogInfo((object)"Checking: SpawnOutsideHazards");
if (__instance.currentLevel.spawnableOutsideObjects == null)
{
return;
}
SpawnableOutsideObjectWithRarity[] spawnableOutsideObjects = __instance.currentLevel.spawnableOutsideObjects;
foreach (SpawnableOutsideObjectWithRarity val in spawnableOutsideObjects)
{
if (val == null)
{
Plugin.Logger.LogWarning((object)"Null outside object entry in spawn list");
continue;
}
SpawnableOutsideObject spawnAbleObject = val.spawnableObject;
if ((Object)(object)spawnAbleObject == (Object)null)
{
Plugin.Logger.LogWarning((object)"Outside object has null spawnableObject, removing from spawn list");
val.randomAmount = new AnimationCurve();
continue;
}
if ((Object)(object)spawnAbleObject.prefabToSpawn != (Object)null)
{
Plugin.Logger.LogInfo((object)("Outside object '" + ((Object)spawnAbleObject).name + "' | Prefab: " + ((Object)spawnAbleObject.prefabToSpawn).name + " OK"));
continue;
}
SpawnableOutsideObject val2 = StartOfRound.Instance.levels.SelectMany((SelectableLevel l) => l.spawnableOutsideObjects).FirstOrDefault((Func<SpawnableOutsideObjectWithRarity, bool>)((SpawnableOutsideObjectWithRarity o) => (Object)(object)o?.spawnableObject?.prefabToSpawn != (Object)null && ((Object)o.spawnableObject).name == ((Object)spawnAbleObject).name))?.spawnableObject;
if ((Object)(object)val2 != (Object)null)
{
Plugin.Logger.LogWarning((object)("Outside object '" + ((Object)spawnAbleObject).name + "' has null prefab, resolving from vanilla level"));
spawnAbleObject.prefabToSpawn = val2.prefabToSpawn;
}
else
{
Plugin.Logger.LogWarning((object)("Outside object '" + ((Object)spawnAbleObject).name + "' has null prefab, removing from spawn list"));
val.randomAmount = new AnimationCurve();
}
}
}
}
[HarmonyPatch(typeof(RoundManager), "SpawnMapObjects")]
public class SpawnMapObjectsPatch
{
[HarmonyPrefix]
private static void Prefix(RoundManager __instance)
{
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Expected O, but got Unknown
Plugin.Logger.LogInfo((object)"Checking: SpawnMapObjects");
if (__instance.currentLevel.indoorMapHazards == null)
{
return;
}
IndoorMapHazard[] indoorMapHazards = __instance.currentLevel.indoorMapHazards;
foreach (IndoorMapHazard val in indoorMapHazards)
{
if (val == null)
{
Plugin.Logger.LogWarning((object)"Null indoor hazard entry in spawn list");
continue;
}
IndoorMapHazardType hazardType = val.hazardType;
if ((Object)(object)hazardType == (Object)null)
{
Plugin.Logger.LogWarning((object)"Null hazard type entry in spawn list");
continue;
}
if ((Object)(object)hazardType.prefabToSpawn != (Object)null)
{
Plugin.Logger.LogInfo((object)("Indoor Hazard: '" + ((Object)hazardType).name + "' | Prefab: " + ((Object)hazardType.prefabToSpawn).name + " OK"));
continue;
}
IndoorMapHazardType val2 = null;
SelectableLevel[] levels = StartOfRound.Instance.levels;
foreach (SelectableLevel val3 in levels)
{
val2 = ((IEnumerable<IndoorMapHazard>)val3.indoorMapHazards).FirstOrDefault((Func<IndoorMapHazard, bool>)((IndoorMapHazard h) => (Object)(object)h?.hazardType?.prefabToSpawn != (Object)null && ((Object)h.hazardType).name == ((Object)hazardType).name))?.hazardType;
if ((Object)(object)val2 != (Object)null)
{
break;
}
}
if ((Object)(object)val2 != (Object)null)
{
Plugin.Logger.LogWarning((object)("Indoor hazard '" + ((Object)hazardType).name + "' has null prefab, resolving from vanilla level"));
hazardType.prefabToSpawn = val2.prefabToSpawn;
}
else
{
Plugin.Logger.LogWarning((object)("Indoor hazard '" + ((Object)hazardType).name + "' has null prefab, removing from spawn list"));
val.numberToSpawn = new AnimationCurve();
}
}
}
}
[HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")]
public class SpawnScrapPatch
{
[HarmonyPrefix]
private static void Prefix(RoundManager __instance)
{
Plugin.Logger.LogInfo((object)"Checking: SpawnScrapInLevel");
List<Item> list = (from s in __instance.currentLevel.spawnableScrap
where (Object)(object)s.spawnableItem?.spawnPrefab != (Object)null
select s.spawnableItem).ToList();
if (list.Count == 0)
{
Plugin.Logger.LogWarning((object)"No valid items found in moon's spawn list, cannot replace null prefabs!");
return;
}
bool flag = true;
foreach (SpawnableItemWithRarity item in __instance.currentLevel.spawnableScrap)
{
if (item == null)
{
Plugin.Logger.LogWarning((object)"Null scrap entry in spawn list");
flag = false;
continue;
}
Item spawnableItem = item.spawnableItem;
if ((Object)(object)spawnableItem == (Object)null)
{
Plugin.Logger.LogWarning((object)"Scrap entry has null spawnableItem, skipping");
flag = false;
}
else if (!((Object)(object)spawnableItem.spawnPrefab != (Object)null))
{
flag = false;
Item val = list[Random.Range(0, list.Count)];
Plugin.Logger.LogWarning((object)("Scrap item '" + ((Object)spawnableItem).name + "' has null prefab, replacing with '" + ((Object)val).name + "'"));
item.spawnableItem = val;
}
}
if (flag)
{
Plugin.Logger.LogInfo((object)"All scrap items OK");
}
}
}
}