Lethal Company

Details

Last Updated
6 days ago
First Uploaded
6 days ago
Downloads
120K
Likes
10
Size
49MB
Dependency string
347956-WinterLodge-1.1.0
Dependants

1.1.0

V73 Update

  • Added the festive version as an extra moon/level that can be selected.
    • Now you can enjoy the festive lights all year round if so desired!
    • You should be able to find it as "Festive Winter Lodge" on the terminal
  • A small price increase [250] > [300] to make the moon a bit more balanced.

1.0.9

V72 patch

  • I believe WinterLodge was still working, but updated for a newer version of LethalLevelLoader.
  • Added snow man to spawnable object outside.
  • Added Universal Radar as a dependency to generate the radar/map for Winter Lodge to display on the terminal.
    I am not sure why Zeekerss decided to break the radar for all custom maps, but thanks to ScienceBird it can now be generated automatically.

1.0.8

Got a report that the map wasn't loading propperly. I did some testing and it would load normally, but then on another mod-profile it broke. I suspect it has either to do with there being 2 versions of the map, or due to possible conflicts with Lethal Elements.
Did some more testing and I can now load WinterLodge normally.

Let me know if you encounter any issues.

Changes:

  • Some minor tweaks to improve support for Lethal Elements
  • Removed the festive/christmas version of the map

1.0.7

Happy 2025! ๐ŸŽ†

  • The WinterLodge is now back to normal
  • There should still be a small chance for the version with Festive lights to spawn.

1.0.6

  • Compressed Textures on the mansion
  • Added Festive lights for Christmas ๐ŸŽ„
  • Fixed the last remaining audio reverb NullReferenceException

1.0.5

Thanks Xu Xiaolan for the help!

  • Adjusted the game layers for some of the map objects and terrain as they were set incorrectly.
  • Changed the Terrain from a texture to a Mesh using v0xx's TerraMesh tool.
    • The map's textures should now look a bit more vanilla like.
    • This should add support for blizzards and hopefully other future planned custom weathers in LethalElements.
  • Improved support with CodeRebirth
    • Some of the enemies should no longer spawn under the map.
  • Created a Discord channel on the Lethal Company Modding Discord.
    • Feel free to leave feedback/report bugs/problems.
    • Or just to drop by.
  • Made some of the textures of the building appear more snowy.
    • This should match the map and environment better.

1.0.4

  • Added a Vehicle blocker to the main entrance.
    • The Cruiser can now no longer be parked against the main entrance.
  • Fixed an invisible object near the ship causing collision with the truck sometimes.

1.0.3

  • Fixed Indirect lighting
    • This should make the day timer show propperly on the moon.
    • This should make interiors/inside the facility darker.

1.0.2

  • Fixed the Delivery/Dropship playing it's music to early.
  • Fixes and adjustments to navmesh to improve path finding of enemies.
  • Fixed NullReferenceExceptions for the AudioReverbTrigger where possible.
  • Small tweaks to random weathers.

1.0.1

  • Fixed LOD Distance for the trees.
  • Adjusted some trees that were floating above the terrain.

1.0.0

Initial release.

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