
LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.Details
Version 1.4.6
- Fixed the color picker menu not working in the lobby. (#57)
 - Fixed long config item names stretching the color picker menu. (#57)
 
Version 1.4.5
- Added new 
HexColorInputFieldConfigItemfor hex color code strings with previews. (#56) - Fixed the config search bar showing sections that were hidden using the "show/hide" button when updating the search value. (#56)
 - Fixed the 
TextInputFieldConfigItemmulti-line deleting the last character when clicking on another input field and fixed an error when the input field is empty and clicking on another input field. (#56) 
Version 1.4.4
- Added search bar for mods list and config setting. (#55)
 - Changed 
PluginInfoclass frominternaltopublic. 
Version 1.4.3
- Added config item to add a "show/hide" button to section headers. (#53)
 - Adjusted header appearance slightly (smaller & will now add ellipses to sections that have too long of a name) (#53)
 - Made it so string configs with "acceptable values" now correctly create dropdown config buttons automatically (#53)
 - Added some methods for adding config files that were generated later than awake (such as LLL & LethalConstellations) (#53)
 - Added config item to automatically hide config items at start when show/hide buttons are enabled. (#53)
 - Changed most info logs to debug.
 
Version 1.4.2
- Reverted changes to most config item's constructors from #42, as it was an unintentional breaking change. (#47)
 
Version 1.4.1
- Exposing 
BaseConfigItem#ApplyChanges,BaseConfigItem#CancelChanges, andBaseConfigItem#ChangeToDefault - Added optional Assembly argument for 
LethalConfigManager#AddConfigItem - Marking dynamically loaded mod icons as non-readable to improve memory usage.
 
Version 1.4.0
- Updating config appearances whenever a 
ConfigEntryis modified directly. - Added 
QueueCustomConfigFileForAutoGenerationmethod, allowing the auto generation of configs for manually created config files. - Added new options to 
TextInputFieldOptions:NumberOfLinesSets how many lines a text field can have. Setting it to 0 means no limit.TrimTextWhen true, automatically removes empty space from the start and end of the text.
 - Added new component 
TextDropDownConfigItem, which allows you to make a dropdown selector for strings (including configs withAcceptableValueList) (thank you @Kittenji) - Adjusted colors of the menu to be darker.
 - Added "Hide Lethal Config" config to disable LethalConfig in-game. This setting is only visible on the r2modman's config editor and is false by default.
 - Fixed issue where a mod couldn't have more than one generic button (comparison would always think they're the same).
 - Attempt to fix issue where configs would not be generated if a plugin's instance was null at the time of the generation.
 
Version 1.3.4
- Fixed issue where some assemblies' depedencies could cause the UI to not load properly.
 - Fixed issue with sliders/numeric inputs not using the 
AcceptableValueRange, this time for real. 
Version 1.3.3
- Fixed uncommon issue where closing LethalConfig would make the main menu/quick menu unusable due to not being deactivated and blocking the UI raycasts.
 - Forcing LethalConfig to be set as the last sibling when it's opened. This ensures the menu will be shown above UI that may be added by other mods.
 
Version 1.3.2
- Reverted type for slider and numeric input options from nullable.
 
Version 1.3.1
- Fixed issue where duplicated fields were autogenerated when the section or name of the item was overriden
 - Fixed issue where providing an options objects to sliders without setting their min/max values would not fallback into the 
AcceptableValueRangeof the entry if one was present. 
Version 1.3.0
- Added new 
GenericButtonConfigItem, which allows you to create a button that provides you with a callback to run your own code when it's clicked. - Added item's Section, Name, and Description overrides, which allows you to change what LethalConfig will show without changing the section, keys, or descriptions in your 
ConfigEntrydirectly. - Fixed issue when trying to automatically read the mod's icon and description from mods installed manually with their dll at the root of the BepInEx's plugins folder. (@Rune580)
 - Fixed exception caused in the quick menu when running LethalConfig with AdvancedCompany.
 
Version 1.2.0
- LethalConfig now reads both the mod's icons and descriptions directly from its thunderstore manifest if one can be found. (@Rune580)
 - Added methods to make LethalConfig skip the autogeneration for your entire mod, a config section, or individual configs. (@Rune580)
 - Added callbacks to the ConfigItem's options to tell whether a field is modifiable or not. (@Rune580)
 - Added LethalConfig to the in-game quick menu.
 - Did a change to how the mod adds the menu button in the main menu, so it conflicts a bit less with other mods like LethalExpansion or IntroTweaks.
 
Version 1.1.0
- Automatically generating mod entries and config items for all loaded mods that creates their own ConfigEntry. With this, mods technically don't have the need to necessarily have LethalConfig as a dependency unless they want to use specific components, mark certain settings as non-restart required, or want to set their mod icon and description.
 - Adjusted some layout stuff.
 - Fixed a bug with the initialization of sliders.
 - Added customizable mod icons and mod descriptions.
 
Version 1.0.1
- Added two new config types:
- IntInputConfigItem (an integer text field)
 - FloatInputConfigItem (a float text field)
 
 - Fixed missing default value in the enum dropdown's description.
 
Version 1.0.0
- Initial release, which includes the following types:
- IntSliderConfigItem
 - FloatSliderConfigItem
 - FloatStepSliderConfigItem
 - EnumDropDownConfigItem
 - BoolCheckBoxConfigItem
 - TextInputFieldConfigItem