

Adds the Scarlet Devil Mansion from Touhou as a possible dungeon for the snow moons (Dine, Rend, Tital). By default the chances are about 50% split between the regular mansion dungeon and the SDM dungeon. In the config, you can edit the spawn weight for any of the snow maps as well as any vanilla or custom moon.
We highly recommend CullFactory if your computer has framerate difficulties with this dungeon.
The compatibility code for AdvancedCompany has been temporarily removed. We theorize that the dungeon would still load correctly but the custom items and enemies will not. This is a temporary change and it will be re-added for v1.3 once the AC and LLL code settles down.
このページはまだ日本語に翻訳されていない。すまない
The dungeon features a config presets to accommodate the majority of party sizes and preferences. These can be found in the _Presets section in the config. These will automatically overwrite the config settings as the preset values get updated. You can disable the automatic overwrite in the config as well. The preset feature is a lot easier to use with Lethal Config.
You must load up Lethal Company once with this mod enabled to create the config. All configs are synced by the host.

The Default preset. Designed for larger parties of 3 to 4+ players, this dungeon preset will create three main paths (as opposed to the game's single path) that's about half as big as a normal mansion. Scrap, enemy, and map hazard count are increased to fit the larger dungeon.

The Small preset. Designed for smaller parties of 1 to 3 players, this dungeon preset is a smaller variant of the Default preset. It will instead create two main paths. As well, the scrap and map hazard count are only slightly increased.

The MoreLoot and BitMoreLoot preset. Designed for parties who seek high risk, hish reward, these dungeon presets are variants of the Default and Small preset. These massively increases scrap, enemy, and map hazard count.

The Vanilla preset. Designed for parties who just want a vanilla dungeon experience. This tries to emulate Lethal Company's vanilla dungeon generation.
If tweaking is more of your style, you can still configure many of the dungeon's properties to your liking in the config. Just be sure to select the Custom preset so they don't get overwritten.
The map is a grayscale representation of what the Scarlet Devil Mansion could look like, with a mayor starting room, hallway corriders, and typical mansion rooms (bedrooms, libraries, kitchens, etc.).
This dungeon uses modified dungeon generation code to create multiple main paths (as opposed to the base game's single path), then creates branching paths like normal. Furthermore, the dungeon will always be confined to a relatively small box. This is all done to increase the chance of the main paths connecting and forming a circular path. Please understand that this will increase dungeon generation times by a decent margin. None of this applies if you are using the Vanilla preset.

The dungeon uses summoning sigils to summon its enemies as opposed to vents. This is only a visual change. All enemies featured in this dungeon can only spawn inside the mansion.

The dungeon contains a few unique scrap items that can only spawn inside the mansion. They each contain a very unique interact feature.
The dungeon features events similiar to the base game's appartatus. For the lack of a better word, I will be calling them Dungeon Events. Engaging in these events can increase the amount of loot you and your scavengers buddies can bring back, if you can survive that is.
The development process is generally split into 3 distinct parts:
There is a slim possibility that I add a custom moon, but that's so way down the line.
Touhou owned by Team Shanghai Alice (ZUN)
LadyEbony.itch.io - Code, Dungeon Design
MarkLi.itch.io - 3D Environment Assets (Rooms)
Vinyis.itch.io - 3D Environment Assets (Hallways)
@grandteki (Discord) - Various 3D Assets
@Zaggy1024 (Discord) - For their sick help in getting Deep Profiling to work
Nitori.itch.io - For their sick advice
@Schmagons (Instagram) - 2D Art
peacock-roy.itch.io - SFX
Released under MIT License. You can do whatever you want with this mod just don't claim it as yours.
If interested, the map assets were originally used in these two fan games. Utusuru and Gensokyo Komarunner.
Any complaints or questions can asked in this discord thread. You can also dm personally at this discord, LadyRaphtalia.
日本語がちょっとできるよ。コメントや質問やモンクがあったら、このdiscordのスレッドに書いてください。さらに、このdiscordでLadyRaphtaliaに直接メッセージを送ってください。