

Adds the Scarlet Devil Mansion from Touhou as a possible dungeon for the snow moons (Dine, Rend, Tital). By default the chances are about 50% split between the regular mansion dungeon and the SDM dungeon. In the Lethal Level Loader config, you can edit the spawn weight for any of the snow maps as well as any vanilla or custom moon.
This dungeon blends very well with the Sanguine moon.
Sanguineの月と一緒に使うことを勧める。
このページはまだ日本語に翻訳されていない(翻訳されるのだろうか?)。すまない
In order for my dungeon to appear in the LethalLevelLoader (LLL) config, you need to run Lethal Company with this mod installed and load up a save file. This will automatically setup my dungeon in the LLL config.
Open the config with either r2modman or open the config file inside the BepInEx folder. Then go to "Custom Dungeon: Scarlet Devil Mansion" section.
You must set this to true.
Generally speaking, these two fields are the most important. "Manual Level Names List" is the list of moons that the dungeon will appear in. "Dynamic Level Tags List" is the list of special tags. The important tags are "All" (the dungeon will appear on all moons), "Vanilla" (on vanilla moons), and "Custom" (on modded moons).
Write the list like "[MOON_NAME/TAG]:[WEIGHT],[MOON_NAME/TAG]:[WEIGHT]..." where each entry is separated by a comma.
Example:
SDMダンジョンをLethalLevelLoader(LLL)コンフィグに表示するには、このMODを入れた状態でLethal Companyを起動し、セーブをロードする必要がある。これで自動的にLLLコンフィグにSDMダンジョンがつけられる。
r2modmanでコンフィグを開くか、BepInExフォルダ内のコンフィグファイルを開く。それから「Custom Dungeon: Scarlet Devil Mansion」セクションに進む。
これをtrueに設定する必要がある。
一般的には、この二つのフィールドが最も重要だ。「Manual Level Names List」はダンジョンが現れる月のリストだ。「Dynamic Level Tags List 」は特別なタグのリストだ。重要なタグは、「All」(ダンジョンはすべての月に現れる)、「Vanilla」(オリジナルの月に)、「Custom」(MODの月に)だ。
リストは、「(月の名前・タグ):(ウェイト),(月の名前・タグ):(ウェイト)…」のように、英語の文字で各エントリーを「,」で区切って書く。
例えば
The dungeon features a config presets to accommodate the majority of party sizes and preferences. These can be found in the _Presets section in the config. These will automatically overwrite the config settings as the preset values get updated. You can disable the automatic overwrite in the config as well. The preset feature is a lot easier to use with Lethal Config.
You must load up Lethal Company once with this mod enabled to create the config. All configs are synced by the host.

The Default preset. Designed for larger parties of 3 to 4+ players, this dungeon preset will create three main paths (as opposed to the game's single path) that's about half as big as a normal mansion. Scrap, enemy, and map hazard count are increased to fit the larger dungeon.

The Small preset. Designed for smaller parties of 1 to 3 players, this dungeon preset is a smaller variant of the Default preset. It will instead create two main paths. As well, the scrap and map hazard count are only slightly increased.

The MoreLoot and BitMoreLoot preset. Designed for parties who seek high risk, hish reward, these dungeon presets are variants of the Default and Small preset. These massively increases scrap, enemy, and map hazard count.

The Vanilla preset. Designed for parties who just want a vanilla dungeon experience. This tries to emulate Lethal Company's vanilla dungeon generation.
If tweaking is more of your style, you can still configure many of the dungeon's properties to your liking in the config. Just be sure to select the Custom preset so they don't get overwritten.
The map is a grayscale representation of what the Scarlet Devil Mansion could look like, with a mayor starting room, hallway corriders, and typical mansion rooms (bedrooms, libraries, kitchens, etc.).
This dungeon uses modified dungeon generation code to create multiple main paths (as opposed to the base game's single path), then creates branching paths like normal. Furthermore, the dungeon will always be confined to a relatively small box. This is all done to increase the chance of the main paths connecting and forming a circular path. Please understand that this will increase dungeon generation times by a decent margin. None of this applies if you are using the Vanilla preset.

Besides the dungeon's generation and tiles, the dungeon features a few unique mechanics that can shake up your scavenging adventure, or play a fun distraction.
The dungeon contains a few unique scrap items that can only spawn inside the mansion. They each contain a very unique interact feature.
The dungeon uses summoning sigils to summon its enemies as opposed to vents. This is only a visual change. All enemies featured in this dungeon can only spawn inside the mansion.

The following mods either have unique compatibilities or made to work with SDM:
The development process is generally split into 3 distinct parts:
Touhou owned by Team Shanghai Alice (ZUN)
LadyEbony.itch.io - Code, Dungeon Design
MarkLi.itch.io - 3D Environment Assets (Rooms)
Vinyis.itch.io - 3D Environment Assets (Hallways)
@grandteki (Discord) - Various 3D Assets
@Zaggy1024 (Discord) - For their sick help in getting Deep Profiling to work
Nitori.itch.io - For their sick advice
peacock-roy.itch.io - SFX
@Schmagons (Instagram) - Remilia, Sakuya, Medicine, Hime, Kagasa, Yuyuko, Reimu
YeeHaw - Flandre, Patchy, Koakuma
A Mysterious Stranger - Rumia
WorthAggravating (Reddit) - Hina
Released under Creative Commons Attribution License. If you'd like expand upon my work, while I would apprecite it you don't have to ask for my permission. You only have to include the text blob above, with the names and their contributions, somewhere reasonably visible in your mod page or whatever you doing.
If interested, the dungeon assets were originally used in these two fan games. Utusuru and Gensokyo Komarunner.
興味があったら、ゲームアセットはもともとこの二つのファンゲーム(UtusuruとGensokyo Komarunner)で使われていたんだ。
Any complaints or questions can asked in this discord thread. You can also dm personally at this discord, LadyRaphtalia. Please do not send a friend request, I will not accept it.
日本語がちょっとできるよ。コメントや質問やモンクがあったら、このdiscordのスレッドに書いてください。さらに、このdiscordでLadyRaphtaliaに直接メッセージを送ることもできる。フレンド申請を送らないで、承認しないから。