Veld 1.2.5 -Optimized navmesh -Fixed broken ai spawn nodes (Thanks for the report Lunxara!) -moved 1st fire exit back farther, should now take just as much time to travel to main as it does to both fire exits -terrain is now a mesh (shaders apply to terrain now) -nicer looking water shaders (Thanks dopadream!)

Veld 1.2.4

  • Boosted scrap count 20/24 -> 24/26
  • Hotload Fixes
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