Details

Last Updated
2 months ago
First Uploaded
2 months ago
Downloads
49K
Likes
4
Size
190MB
Dependency string
Beaniebe-Beanies_Moons-1.1.4
Dependants
  • 1.1.4

    Reign

    -buffed scrap spawns -fixed an error that would cause some particularly large interiors to break their navmesh. This might be an issue on my other moons, but im not sure yet. I will fix it if it is.

  • 1.1.2

    -fixed an error on symbiosis. i am aware of the elevator pits having collision.

  • 1.1.1

    Desperation

    -reduced outdoor spawn curves

    -increased scrap count

    -added proper tags; Paid, Canyon, Hot

    Reign

    -visual improvements to main

    -sky is actually dark now

    -slight reduction to scrap count and enemy count

    -added proper tags; Tundra, free, cold

    Symbiosis

    -fixed elevator clipping

    -added guide rails to elevator shafts

    -new signage by fire exit courtesy of explodingturtles456. Ty!

  • 1.1.0

    -added tags to reign?

  • 1.0.9

    Desperation

    -fixed landing pad for real this time? no one told me...

    -complete overhaul of the cargo crate model, new crates scattered about, and some you can enter to hide!

    -minor terrain smoothing in some spots (mainly for a shortcut)

    -fixed some missing collision on objects OOB that are now accessible

    -added canyon and hot level tag for compatibility with my new interior

    -added texture to the holy pedestal

  • 1.0.8

    This update came out a day ago but i forgot to put it in the moon pack. (oops)

    Nephrite:

    -Fire exit and main have been visually improved!

    -new fire exit door added to the fire exit building (now 2 fire exits on the moon)

    -fixed some horribly set up spawn nodes

  • 1.0.7

    Nephrite

    -fixed spawnrates being abnormally high for some rare enemies

  • 1.0.6

    -Added new moon, 42-Nephrite, a high tier 1000 cost moon

  • 1.0.5

Symbiosis

-Added sparse grass textures to brighten the environment. Nature is healing!

-Redid some of the elevator area's textures, fixed some minor clipping and added various props

-the locusts the locusts the locusts

Veld

-Optimized navmesh

-Fixed broken ai spawn nodes (Thanks for the report Lunxara!)

-moved 1st fire exit back farther, should now take just as much time to travel to main as it does to both fire exits

-terrain is now a mesh (shaders apply to terrain now)

-nicer looking water shaders (Thanks dopadream!)

  • 1.0.4

    Desperation

    -Widened landing pad (should be wider ship compatible now?)

    -Smoothed terrain

    -Very small performance boosts?

  • 1.0.2 / 1.0.3

    -Updated readme to show correct data

  • 1.0.1

    Patches, buffs and visual improvements

    Thallasic

    • Prettier water

    • Less daytime tulip sneks

    • Tried to fix wave noises

    • Hotloading now works (increased performance while not in use)

    Reign

    • Alot less daytime tulip sneks

    • Improved the main room, added a new prop and moved back the shelves to be on the wall. Also (hopefully) fixed items spawning out of bounds

    • More scrap, new scrap spawns

    • Added more lights guiding to main

Desperation

  • Smoothed terrain

  • Added collisions to previously OOB props

  • A tiny bit more props

  • Decreased cost to 300 (previously 350)

Veld

  • Boosted scrap count 20/24 -> 24/26

  • Hotload Fixes

Symbiosis

-Fixed elevator reverb persisting / not making sense

-Better lamppost textures

-Hotloading fixes

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