Lethal Company

Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
66K
Likes
12
Size
29MB
Dependency string
Beaniebe-Liminal_House-1.1.3
Dependants

-1.1.3 - Bugfix

-fixed a silly bug

-decreased size

-1.1.2 - Moon Compat

-added compat for Kenji and Monty's Moons

-1.1.1 - Tiles and Tidbits

-two new dead end tiles wahoo

-new custom mesh for door models

-fixed some visual errors and clipping

-now has weight for halcyon and some other moons

-tile caps now generate in a better manner and should as a result be more common

-1.1.0 - That fucking piano that i hate.

- hopefully fixed that fucking piano that i hate

-there is no words for how much i despise that STUPID musical instrument. I hope it experiences endless torment in its virtual abode. It is a worthless, useless, pile of wood and wires that deserves to be burned.

-slightly decreased file size i think. I CANT GET THAT STUPID PIANO OUT OF MY HEAD.

-1.0.9 - Some basic housekeeping

-outdoor rooms now have ambience

-fixed missing textures

-fixed some clipping objects (i probably ended up creating more cus im stupid)

-fixed some of the wall seams

-fixed one tile that had unsynced doors

-1.0.8 - Fresh (Unfresh) Coat of paint

-updated all textures to have more grunge and showcase how the house has slightly aged. Swapped floor texture for a more vanilla one

-darkened brightness

-fixed some holes and stuff

-fixed some clipping

-fixed some prefabs not spawning for clients

-1.0.7 - Bugfixes and fixing issues

-turrets and spike traps will no longer spawn in the interior due to them often fully blocking doorways or being invisible due to their size

-fixed some clipping issues

-fixed broken synced object prefabs

sorry about the lack of updates. been working on a new interior

-1.0.6 - Minor changes

-paintings now spawn more often

-paintings have a slightly higher chance to be funny paintings

-lowered the chances for the funky music room to 1/20 (was previously 1/50)

-fixed some greenhouse clipping

-the jimmy room is still very rare go and find them please i miss them

-1.0.5 - bugfix

-fixed wrongly colored blockers

-1.0.4 - Tweaks and Improvements

-added a new outdoors tile

-raised the roof in pretty much every single tile for better scaling

-put fire exits in better positions

-deepened the death pit for better clarity

-carpets now have a chance for different colors, and some carpets are in new areas

-skylight room has more variance

-added new blockers for the pool room to make it more seamless

-reduced the chance of the weird looking hats. Ill eventually replace the model

-reduced brightness in some rooms

-some rooms can no longer repeat right next to each other

-some rooms have a new paint color and floor finish

-several tiles have been given custom "dead end" designations and will spawn in special doorways (as a result, bedrooms may more frequently become dead ends)

-1.0.3 - Fixes

-further shrunk file size

-fixed a kill trigger

-1.0.2 - New Rooms and Fixes

- 4 new tiles (One is rare)

-massive file size improvements (wowie zowie)

-scrap now spawns inside drawers way more

-fixed an issue with clipping in the kitchen

-fixed items spawning underneath some props hopefully

-fixed spots where hazards would spawn outside of the map hopefully

-1.0.1 - Bugfix update

-fixed doors not being synced

-fixed doors not letting enemies through

-fixed several props missing collisions

-added trim to false courtyard room

-fixed some lights bleeding into other rooms (hopefully)

-fixed some out of map colliders

more tiles and fixes coming soon!

-1.0.0 - Initial release

-Released interior yahoooooo
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