

-1.2.2 - bugfix
-nightwatch has been partially fixed, they still step oddly for clients and the shotgun they drop cant be reloaded... ill try and fix it, but this is better than before at least.
-fixed some interact icons
-1.2.1 - v81
-added v81 support and animated main door
-hugely shrunk file size
-fixed office door
-added new snow vfx
-optimized snow and fog
-added some lods
-moved some car scrap spawns
-nightwatch light minor tweaks
-1.2.0 - Another Minor fix
-fixed missing dependency for one landmine
-1.1.9 - Minor Fix
-fixed broken propset in large garage tile
-1.1.8 - More Cars
-added a new type of car
-fixed some missing components on cars
-fixed items spawning underneath vans
-1.1.7- REVAMP UPDATE 3/3: A SHOT IN THE DARK
-added 3 new 2x1 tiles
-added 4 new 2x2 tiles
-added an apparatus tile with 3 custom apparatuses
-pulling the apparatus will have consequences.
-added 3 custom landmine variants that spawn on each type of the interior, can be disabled via a config
-added 12 new variants of car props (THANKS SCANDAL!!!)
-minor improvements to existing tiles
-fixed some doors
-1.1.5 - simple changes
-removed embedded DLL to swap it for Beanie Lib
-1.1.4 - simple bugfix
-fixed an issue with items spawning in the floor (hopefully)
-fixed a door not being synced (hopefully)
-1.1.3 - simple bugfix
-fixed texture issues with main entrance
-1.1.2 - Revamp Update Part 2/3: Fixes and Places
-added a new type of dead end tile with 4 variants
-fixed some icons appearing as white
-fixed some missing textures
-improved the spread of landmines on high-landmine density moons
-1.1.1 - readme update
-readme update of shame
-1.1.0 - REVAMP UPDATE PART 1: BUGFIXES AND IMPROVEMENTS
-improved the loot density and availability within the interior
-decreased interior size slightly
-added many more unique randomized props
-added several interactable props
-added occasional cars in garages
-improved almost every single propset
-increased the power of fans in pits
-fixed some hazards spawning in illogical places
-some barrels and shelves will have more variance now
-hopefully fixed items spawning inside of floors or walls
New tiles will come in part two! Stay tuned! NOTE: not compatible with v70 map just yet. Ill do that later...
-1.0.1 - Variance and Bugs
-entrance tile now has 3 variants
-new 2x2 shipping container tile
-complete revamp of the server tiles
-new server tile prop set in singular garages
-hopefully fixed items spawning under the ship from being ungrabbable
-garage doors now block bullets and enemies
-1.0.0 - Initial release
-Released interior. More content is 100% planned.