
Haunted Harpist
Adds several ghost enemies to the game.Details
Haunted Harpist
Adds to the game a new enemy/creature called the Haunted Harpist.
The Haunted Harpist is an enemy that initially roams the map while playing its haunting melody on the harp. If provoked during its performance, whether by excessive noise, stunning, or direct attack, the Haunted Harpist will cease its serene music, dropping its harp to engage aggressively with anyone it perceives.
Dealing with the angry ghost may prove difficult, but it is worth it to obtain the harp.
The Phantom Piper & Ethereal Enforcer
The Phantom Piper plays the bagpipes.
Unlike the Haunted Harpist, the Phantom Piper is scared of players and will run away, bagpipes in hand, when provoked.
Although luckily for him, he is always escorted by his own Ethereal Enforcers.
Future Updates
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Add option to make harp music calm the maneater down (and possibly give players insanity resistance?)
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Add option to make the harp music not audible to other creatures to avoid them attacking the Harpist (and other edge cases).
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Add option to make all ghosts invincible and oblivious to non-player damage.
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Add option to make the Harpist deaf to all non-player noise.
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Fix the spawn curves.
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Reduce the filesize of the assetbundle (I'll try, but no promises).
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Change the "annoyance" threshold of the Harpist to be modelled as a normally distributed random variable (where $\mu \gg \sigma$).
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Make the Harpist pick up the harp again if they find it lying about in the dungeon.
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Possibly a couple more harp songs - suggestions are welcome.
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General code cleanup and performance improvements.
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New Harpist model.
FAQ
Can I configure the spawn values?
Yes, the spawn values for the ghosts are fully customizeable in the configs.
Why are the Ethereal Enforcers so overpowered?
The Phantom Piper and his escorts are supposed to be a rare enemy in the game, with a high risk - high reward for trying to steal the bagpipes.
Even though they have a shield and 6 HP (configurable), they have big weaknesses which can be easily exploited (some are obvious, some of them aren't so).
Does this mod support v70?
Yes
I found a bug, where can I report it?
I really appreciate bug reports, so feel free to report them in the Lethal Company Modding Discord or create a new issue on my GitHub page
Acknowledgements
Music
- The Dark Streets of Duskwall by Samantha Ballard
- The Ghoste Tree Trance by Nina Dante
- Haunting Harp Music - October by Landon Zientara
Modelling and Animation
- Ghost Model by Sigmoid Button Assets
- Bagpipes Mesh by torquemod -- License: Attribution 4.0
Code
- Me
- Evaisa for LethalLib, the Unity Template and the Netcode Patcher
- Hamunii for the Example Enemy enemy modding tutorial