

Assets to AssetBundle.Physics.OverlapBox() to Physics.OverlapBoxNonAlloc() for better performance (should've done this ages ago).Actually fixed the bug where only the host player would see the ghost's eyes turn red this time.
Added the following configs:
Added the following configs:
Changed the max open door speed config to "open door speed multiplier when in chase mode" because the previous one was a bit useless and didnt really make sense.
Fixed bug where only the host player would see the ghost's eyes turn red.