

Adds to the game a new enemy called the Haunted Harpist.
The Haunted Harpist is an enemy that initially roams the map while playing its haunting melody on the harp. If provoked during its performance—whether by excessive noise, stunning, or direct attack—the Haunted Harpist will cease its serene music, dropping its harp to engage aggressively with anyone it perceives.
Dealing with the angry ghost may prove difficult, but it is worth it to obtain the harp.
These enemies are in beta, which means they may have bugs and aren't fully completed yet. It is not recommended to use them for normal play-throughs
The Phantom Piper plays the bagpipes.
Unlike the Haunted Harpist, the Phantom Piper is scared of players and will run away, bagpipes in hand, when provoked.
Although luckily for the him, he is always escorted by his own Ethereal Enforcers.
To get the Phantom Piper to spawn, all you need to do is increase the spawn value, which is zero by default.
The Ethereal Enforcers are spawned by the Phantom Piper, so leave their spawn values alone.
Does this mod support v50?
The Haunted Harpist works fine, but the Phantom Piper and Ethereal Enforcer has a few small bugs in the new version
This mod reduces any potential lag that occurs when an instrument is played for the first time in a game, and generally helps improve performance for all mods.
This mod moves logs to their own thread, which significantly increases performance for modpacks.
The Haunted Harpist mod does not log anything unless it's an error, but you should still install this mod because many other mods do spam the console, which reduces performance.