Details

Last Updated
last week
First Uploaded
last week
Downloads
911K
Likes
40
Size
28KB
Dependency string
ButteryStancakes-AccurateStaminaDisplay-2.2.1
Dependants

v2.2.1

v2.2.0

  • Added a new stamina meter graphic with re-aligned segments (for the exhaustion breakpoint)
    • Thx riveren for the suggestion and the graphic itself!
    • Applies to all settings other than "Empty" (which uses the original graphic)

v2.1.4

  • Fixed ChangeColor setting having inconsistent behavior

v2.1.3

  • Minor performance optimizations

v2.1.2

  • Fixed a couple of cases where AlwaysShow will still draw the red meter even when stamina should be invisible

v2.1.1

  • Retooled fix from v2.0.3 to fix the meter color flickering when dismounting ladders

v2.1.0

  • ExhaustionIndicator setting now supports dropdown with LethalConfig

v2.0.4

  • Previous change now also applies to flying with a jetpack (or tulip snakes)

v2.0.3

  • Movement is no longer considered hindered when climbing a ladder

v2.0.2

  • Fixed an oversight that caused AlwaysShow + InhalantInfo to create some ugly color combinations

v2.0.1

  • Fixed red bar still being visible while critically injured when using AlwaysShow
  • When using ChangeColor or AlwaysShow, the bar will appear red now when you are "hindered" (stuck in spider webs or deep water)

v2.0.0

  • Complete code rewrite
  • Simplified the config
  • Should feel exactly the same in-game, but hopefully a lot cleaner and neater under the hood
  • ShyHUD compatibility

v1.2.0

  • Added "AlwaysShowRedPortion" setting to display the last 20% of the stamina bar as red always
    • Similar to "EmptyEarly", this makes it easy to tell when releasing the sprint key would cause exhaustion
    • This still allows you to measure how long exhaustion will last, as well as how long you can keep sprinting before automatic exhaustion
    • The best of all worlds!
    • "ExhaustedRed" must be enabled and "EmptyEarly" must be disabled or this setting will not take effect

v1.1.2

  • Added "EmptyEarly" setting to restore the vanilla game's behavior of displaying an empty stamina meter for the last 20%
    • This makes it easier to tell when releasing the sprint key would lead to early exhaustion
    • However, this makes it more difficult to tell exactly how much longer exhaustion will last

v1.1.1

  • Adjusted the green used by the inhalant palette

v1.1.0

  • "InhalantInfo" configuration setting added
    • Gradually shifts the color of the meter as you inhale TZP for endurance
    • Light usage = yellow. Heavy usage = green. Overdose = white.
  • Refactored how the player script is referenced

v1.0.2

  • Meter no longer turns red when critically injured (seems this also caused the flickering bug)

v1.0.1

  • "ExhaustedRed" configuration setting is now enabled by default
  • Fixed a bug that caused meter color to erroneously flicker

v1.0.0

  • Initial release
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