Buttery Fixes
A collection of miscellaneous vanilla-compatible bug fixes that were too small to release as individual mods.
List of Changes
For a full list, please consult the Changelog tab. Below is just a summary of the most important changes
General
Host only
- Fixed ordered items remaining inside the dropship after you are fired or the challenge moon resets, giving you a free "head start"
- The dropship's inventory will now be remembered when rehosting a save
- Only applies if the file was both saved & loaded with this mod active
Client-side
- Ladder fixes
- These only apply if not using Fast Climbing or BetterLadders
- Stamina no longer drains if you try to sprint while climbing
- You no longer climb slower/faster if you were moving up/down a slope
- "CRITICAL INJURY" popup on HUD now only displays when you have actually been critically injured (limping, unable to sprint)
- The endgame stats screen now shows the correct amount of scrap in the level
- The casualties/bodies recovered screen now displays accurate fee percentages
- Data chips will now disappear for all players after being picked up
Entities
Host only
- Fixed masked players subtracting from "outdoor power level" on death (allowing more dogs, giants, etc. to spawn)
- Fixed Old Birds still spawning after all "dormant" Old Birds on the moon wake up (causing them to instantly appear in a random location)
- Fixed Old Birds' AI breaking if they get run over by the car
- Fixed the broken "global clock" for nutcrackers (they are now more likely to "inspect" in sync with each other)
- Fixed hoarding bugs and baboon hawks acting strangely if you disconnect mid-day and then host a game again
- Fixed bracken enraging on players immediately when shot by a nutcracker
Client-side
- Fixed Old Birds' stomps and dying Forest Keepers hurting you while you are inside the ship
- Fixed slimes still dealing damage while "tamed" by a boombox if they haven't been "angered" by attacking them at least once
- Fixed eyeless dogs getting stuck in aggro when making a lot of noise in one spot
- Bestiary fixes
- Fixed incomplete sentence in Old Birds' entry
- Restored some missing info in the nutcracker's entry
- Masked players should now look almost identical to the player that was converted
- Suits with accessories (bee, bunny) now display for mimics
- Rank sticker will now actually show the level of the converted player
- Conversion via Tragedy mask will now create a mimic wearing Tragedy
Items
Host only
- Fixed conductivity across several items (flasks are no longer conductive, cookie mold pans are now conductive, etc. Configurable)
Client-side
- Flashlight fixes
- Fixed multiple flashlights in your inventory preventing pocketed lights from shining
- Fixed flashlights turning themselves on when stored with default keybinds
- Shotgun fixes
- Fixed certain items being audible when they hit the floor no matter where you are on the map
- This affected large axles, plastic fish, easter eggs, bee hives, zap guns, sticky note, and clipboards
- Fixed kitchen knives not showing "Value: $35" on scan until the save file is reloaded
- Fixed whoopie cushions showing a red cube on the "Scrap collected" screen
- Fixed boombox pitch being incorrect if you charge it after it reaches low battery
- Fixed TZP effects persisting after you are fired or change save files
Config
Host only
RandomizeDefaultSeed - Randomizes the seed when starting a new save file instead of always defaulting to 0. This will change starting weather, discounts, and decor rotation.
MakeConductive - Disables non-conductive vanilla items being made conductive by this mod, if you are used to vanilla properties
MaskHornetsPower - Enables mask hornets contributing 2 to the indoor power level. (This behavior is unused in vanilla due to their special spawn conditions)
- Leaving this option disabled lets additional monsters spawn to replace dead butlers, like vanilla
FixJumpCheese - Jumping/landing while moving near dogs alerts them, preventing an exploit where you can move past them silently at sprinting speed.
KeysAreScrap - Keys can finally be sold for $3, but they get deleted if your entire team dies.
Client-side
GameResolution - Change game resolution (featuring "high" and "low" settings unused in vanilla)
- Leave on
DontChange for vanilla resolution, or automatic compatibility with other resolution mods
MusicDopplerLevel - Reduce or entirely disable the pitch distortion of music players when moving around
ShowApparatusValue - Replaces "???" text when scanning the apparatus with its actual value.
ScanOnShip - When in orbit or at The Company, the "scan" command in the terminal will return the number of items you have on the ship and how much total value they are.
FixFireExits - Rotates fire exit teleporters so you are always facing forward when using them.
Recommendations
If you want a largely bug-free vanilla experience, I strongly suggest checking out all of the mods below (they all work great when used together):