

Aesthetic changes to make moon environments feel more cohesive, featuring adjustments for both interiors and exteriors.
This mod is designed to work with vanilla moons right out of the box, but can support modded moons if you set them up in your config.
Most features are enabled by default, but all can be disabled if undesired.
As of v2.2.0, you need Buttery Fixes for the cavern variants to support proper footsteps (i.e. Ice caverns won't have snowy footsteps without it)
PlanetPreview - You can see the planet and moon you are currently orbiting on the ship's external camera. (Restored feature from v38)
FancyFoliage - Improves the shaders used on foliage to allow light to spread through the leaves.FogQuality - Increases the quality of fog volumes, to reduce visible noise ("graininess") but at the cost of performance.FogReprojection - Also reduces fog noise. "Light shapes" have much better definition.
FogQuality settings are too expensive for you!FixTitanVolume - Fixes Titan using the wrong volumetric profile. (Most notably, the sky is erroneously a lot brighter than the other snowy moons)FixArtificeVolume - Fixes Artifice's volumetric profile, which has the exact opposite issue of Titan (uses the snowy profile instead of the default)
FancyEntrances - Replaces the main entrance doors with the fancy variant when any of the listed interiors generates.
RainyMarch - March will experience near-constant drizzling rain, just like the terminal says. (Does not affect quicksand generation)StormyGordion - Gordion will experience near-constant heavy rain, as in the terminal. (Lightning does not strike at The Company)
Never, Chance, or Always.GiantSkins - Forest Keepers will blend in more with the environment.
DoorLightColors - The light shining behind the entrance doors (on factory and mineshaft) will change color depending on the current moon, weather conditions, and time of day.PowerOffBreakerBox - Turns off the light on the breaker box when the apparatus gets unplugged.FixDoorMeshes - Fixes factory doors not displaying glass on both sides of the frame. Fixes doorknobs looking broken on one side of all door variants (except mineshaft's)WeatherAmbience - Makes rain and blizzards faintly audible while inside of the building.
PowerOffWindows - Turns off the "fake windows" when the breaker box is turned off.BlackoutWindows - When windows are powered off, they will be solid black, instead of faintly displaying the current window graphic.PastureWindowsList - A list of moons that support the vanilla window variant.CanyonWindowsList - A list of moons that support the canyon window variant.SnowyWindowsList - A list of moons that support the snowy window variant.FloweryWindowsList - A list of moons that support the "flowery" window variant.BeachWindowsList - A list of moons that support the beach window variant.HotSpringsWindowsList - A list of moons that support the hot springs window variant.BrokenScreenWindowsList - A list of moons that support the broken screen window variant.VanillaCavesList - Lets you specify the weight of vanilla caverns on moons (in case you want random variation)IceCavesList - A list of moons that support generating ice caverns.AmethystCavesList - A list of moons that support generating amethyst caverns.DesertCavesList - A list of moons that support generating desert caverns.MesaCavesList - A list of moons that support generating mesa caverns.GravelCavesList - A list of moons that support generating gravel caverns.SaltCavesList - A list of moons that support generating salt caverns.SlateCavesList - A list of moons that support generating slate caverns.AutoAdaptSnow - Automatically enables ice (or salt, without Buttery Fixes) caverns on modded moons if they are snowy. If you use Artifice Blizzard, this will also enable ice/salt caves specifically when the surface is snowy.DontChangeCaveSteps - Footstep effects will not change for alternate cavern types. (ex: Ice caves won't have slushy SFX or footprint trails) This will also allow AutoAdaptSnow to choose ice caverns without installing Buttery Fixes.SnowyCadavers - Cadaver growths will use a special frostbitten appearance for ice caverns.
Thanks to dopadream for initial investigation and implementation of several config settings:
FixDoorMeshes)FancyFoliage and previously, FancyShrouds)FogReprojection)FogQuality)SnowyCadaversThanks to cookiecaker for designing the texture used for cadaver growths in ice caverns.
Thanks to IAmBatby for:
Thanks to JackdeDestroyer for suggesting window variants for manors (Consider checking out their amazing vanilla like painting painting mod, which makes a good companion for Chameleon)
Thanks to nickham13 for the excellent name
Thanks to DarkZeitzev for Chameleon glyph icon (via game-icons.net, licensed under Creative Commons Attribution 3.0 Unported)
Thanks to photoeverywhere for Coconut palms on the seashore (via freeimageslive.co.uk, also licensed under CC BY 3.0)