Enemy Sound Fixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
- Snare fleas
- Fixed shrieking when hitting its dead body
- Fixed chasing "footsteps" and suffocation noises not looping
- Fixed footsteps continuing while dead or clinging to a player's head
- Fixed improperly pitched scream when dropping from the ceiling after being damaged
- Hoarding bugs
- Fixed missing death sound effect
- Forest keepers
- Fixed stun sound effect not playing when rescuing a player
- Fixed "chewing" sound and blood spray playing after eating animation is interrupted
- Fixed missing death sound effects
- Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
- Fixed missing hit sound effect
- Baboon hawks
- Fixed screaming when hitting its dead body
- Fixed missing death sound effect
- Nutcrackers
- Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
- Fixed missing death sound effect
- "Masked"
- Fixed Comedy and Tragedy noise intervals (for laughing/crying) taking exponentially more time to occur the longer you left the game open
- In general, "masked" enemies as well as the actual mask items will be a lot noisier
- You can disable this change in the config if you don't like it
- Players
- Fixed fall damage not playing its special sound effect unless you crash with a jetpack