using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RevisitStingers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Replay interior stingers when they are somewhere they shouldn't be")]
[assembly: AssemblyFileVersion("1.3.1.0")]
[assembly: AssemblyInformationalVersion("1.3.1+f644f8d4fe8034b037e8e6b067ab8a7c07785bc7")]
[assembly: AssemblyProduct("RevisitStingers")]
[assembly: AssemblyTitle("RevisitStingers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RevisitStingers
{
internal static class LobbyCompatibility
{
internal static void Init()
{
PluginHelper.RegisterPlugin("butterystancakes.lethalcompany.revisitstingers", Version.Parse("1.3.1"), (CompatibilityLevel)0, (VersionStrictness)0);
}
}
[BepInPlugin("butterystancakes.lethalcompany.revisitstingers", "Revisit Stingers", "1.3.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal const string PLUGIN_GUID = "butterystancakes.lethalcompany.revisitstingers";
internal const string PLUGIN_NAME = "Revisit Stingers";
internal const string PLUGIN_VERSION = "1.3.1";
internal static ConfigEntry<float> configMaxRarity;
internal static ConfigEntry<float> configInterruptMusic;
internal static ConfigEntry<float> configFallbackChance;
internal static ManualLogSource Logger;
private const string GUID_LOBBY_COMPATIBILITY = "BMX.LobbyCompatibility";
private const string GUID_DAWN_LIB = "com.github.teamxiaolan.dawnlib";
internal static bool TRUST_CHECKED_FOR_FIRST_TIME = true;
private void Awake()
{
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Expected O, but got Unknown
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
if (Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility"))
{
Logger.LogInfo((object)"CROSS-COMPATIBILITY - Lobby Compatibility detected");
LobbyCompatibility.Init();
}
if (Chainloader.PluginInfos.ContainsKey("com.github.teamxiaolan.dawnlib"))
{
Logger.LogInfo((object)"CROSS-COMPATIBILITY - DawnLib detected");
TRUST_CHECKED_FOR_FIRST_TIME = false;
}
AcceptableValueRange<float> val = new AcceptableValueRange<float>(0f, 1f);
string text = " (0 = never, 1 = guaranteed, or anything in between - 0.5 = 50% chance)";
configMaxRarity = ((BaseUnityPlugin)this).Config.Bind<float>("Misc", "MaxRarity", 0.16f, new ConfigDescription("The highest spawn chance (0.16 = 16%) an interior can have on a specific moon for it to be considered \"rare\". Rare interiors will always play the stinger.", (AcceptableValueBase)(object)val, Array.Empty<object>()));
configInterruptMusic = ((BaseUnityPlugin)this).Config.Bind<float>("Misc", "InterruptMusic", 0f, new ConfigDescription("The percentage chance for the stinger to play if you enter the building while an ambient music track is playing." + text, (AcceptableValueBase)(object)val, Array.Empty<object>()));
configFallbackChance = ((BaseUnityPlugin)this).Config.Bind<float>("Misc", "FallbackChance", 0f, new ConfigDescription("The percentage chance that the stinger will still play, even if you are in a common interior and there is no music playing on the surface." + text, (AcceptableValueBase)(object)val, Array.Empty<object>()));
new Harmony("butterystancakes.lethalcompany.revisitstingers").PatchAll();
Logger.LogInfo((object)"Revisit Stingers v1.3.1 loaded");
}
}
[HarmonyPatch]
internal class RevisitStingersPatches
{
[HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")]
[HarmonyPrefix]
private static void EntranceTeleport_Pre_TeleportPlayer(EntranceTeleport __instance)
{
if (ReplayStinger.beenInsideThisRound || !__instance.FindExitPoint())
{
return;
}
ReplayStinger.beenInsideThisRound = true;
if (!__instance.isEntranceToBuilding || (__instance.checkedForFirstTime && Plugin.TRUST_CHECKED_FOR_FIRST_TIME) || !ES3.Load<bool>($"PlayedDungeonEntrance{RoundManager.Instance.currentDungeonType}", "LCGeneralSaveData", false))
{
return;
}
try
{
AudioClip firstTimeAudio = RoundManager.Instance.dungeonFlowTypes[RoundManager.Instance.currentDungeonType].firstTimeAudio;
if ((Object)(object)firstTimeAudio != (Object)null && ReplayStinger.StingerShouldReplay())
{
((MonoBehaviour)__instance).StartCoroutine(ReplayStinger.DelayedStinger(firstTimeAudio));
}
}
catch (Exception arg)
{
Plugin.Logger.LogWarning((object)$"Ran into an error attempting to replay stinger - this is likely due to an incompatibility with modded content\n{arg}");
}
}
[HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")]
[HarmonyPostfix]
private static void StartOfRound_Post_SetShipReadyToLand()
{
ReplayStinger.beenInsideThisRound = false;
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
private static void StartOfRound_Post_Awake()
{
ReplayStinger.beenInsideThisRound = false;
}
[HarmonyPatch(typeof(ShipTeleporter), "TeleportPlayerOutWithInverseTeleporter")]
[HarmonyPostfix]
private static void ShipTeleporter_Post_TeleportPlayerOutWithInverseTeleporter(int playerObj)
{
if ((Object)(object)StartOfRound.Instance.allPlayerScripts[playerObj] != (Object)(object)GameNetworkManager.Instance.localPlayerController || ReplayStinger.beenInsideThisRound)
{
return;
}
ReplayStinger.beenInsideThisRound = true;
try
{
AudioClip firstTimeAudio = RoundManager.Instance.dungeonFlowTypes[RoundManager.Instance.currentDungeonType].firstTimeAudio;
if ((Object)(object)firstTimeAudio != (Object)null && (ReplayStinger.StingerShouldReplay() || !ES3.Load<bool>($"PlayedDungeonEntrance{RoundManager.Instance.currentDungeonType}", "LCGeneralSaveData", false)))
{
((MonoBehaviour)StartOfRound.Instance).StartCoroutine(ReplayStinger.DelayedStinger(firstTimeAudio));
if (ReplayStinger.IsVanillaDungeon())
{
ES3.Save<bool>($"PlayedDungeonEntrance{RoundManager.Instance.currentDungeonType}", true, "LCGeneralSaveData");
}
}
}
catch (Exception arg)
{
Plugin.Logger.LogWarning((object)$"Ran into an error attempting to replay stinger - this is likely due to an incompatibility with modded content\n{arg}");
}
}
}
internal class ReplayStinger
{
[CompilerGenerated]
private sealed class <DelayedStinger>d__3 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public AudioClip stinger;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedStinger>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.6f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
HUDManager.Instance.UIAudio.PlayOneShot(stinger);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal static bool beenInsideThisRound;
internal static bool StingerShouldReplay()
{
if (Plugin.configInterruptMusic.Value > 0f && SoundManager.Instance.musicSource.isPlaying && Random.value <= Plugin.configInterruptMusic.Value)
{
return true;
}
IntWithRarity[] dungeonFlowTypes = StartOfRound.Instance.currentLevel.dungeonFlowTypes;
if (dungeonFlowTypes != null && dungeonFlowTypes.Length > 1 && (!StartOfRound.Instance.isChallengeFile || !ES3.Load<bool>("FinishedChallenge", "LCChallengeFile", false)))
{
int num = 0;
float num2 = 0f;
IntWithRarity[] dungeonFlowTypes2 = StartOfRound.Instance.currentLevel.dungeonFlowTypes;
foreach (IntWithRarity val in dungeonFlowTypes2)
{
if (val.id == RoundManager.Instance.currentDungeonType)
{
num = val.rarity;
}
num2 += (float)val.rarity;
}
if (num > 0 && (float)num / num2 <= Plugin.configMaxRarity.Value)
{
return true;
}
}
if (Plugin.configFallbackChance.Value > 0f)
{
return Random.value <= Plugin.configFallbackChance.Value;
}
return false;
}
internal static bool IsVanillaDungeon()
{
if (RoundManager.Instance.currentDungeonType != 0 && RoundManager.Instance.currentDungeonType != 1)
{
return RoundManager.Instance.currentDungeonType == 4;
}
return true;
}
[IteratorStateMachine(typeof(<DelayedStinger>d__3))]
internal static IEnumerator DelayedStinger(AudioClip stinger)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedStinger>d__3(0)
{
stinger = stinger
};
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RevisitStingers";
public const string PLUGIN_NAME = "RevisitStingers";
public const string PLUGIN_VERSION = "1.3.1";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}