

Lets you keep some scrap on the ship after dying in singleplayer, for a more casual solo-friendly experience.
This changes the death penalty to only delete scrap spawned on the same round. This means you lose an entire day of work before the deadline, but you can keep any scrap you had previously gathered and brought to orbit.
Using configuration settings, you can apply this reduced penalty to a lobby of any size, though I personally don't recommend using it in lobbies of 4 or more. (It's how the game is designed, after all!)