Details

Last Updated
3 months ago
First Uploaded
3 months ago
Downloads
222K
Likes
22
Size
83MB
Dependency string
COREsEND-Castellum_Carnis-1.1.0
Dependants

Changelog

1.1.0

  • Added two new flesh loot rooms
    • Reduced the interior's max size due to the scale and chance of these rooms (15:18 → 13:16)
    • Made Loadstone a dependancy to prevent a new room from desyncing during generation
  • An irritant has produced ███████
  • Added a new flesh labyrinth room to guarantee at least two fire exit spawns
  • Added 6 extra scrap spawns similar to the Mineshaft
  • Fixed "Landmines" (not "LandMines") not spawning in the interior
  • Improved the smoothing on the spawner mouths to [slightly] blend in better with the walls
  • Added a few configs
    • Employee corpses
    • Skylights changing with weather and time of day
    • Entrance stingers
    • Droplet particles
    • Six extra scrap spawns
  • Fixed the content tags
  • Updated the shader for the bioluminescent lights
  • Updated the flesh "crossroads" room's breathing animation
  • Updated the "eye" and flesh "crossroads" rooms' skylights to match the weather like the "two handed" room
  • Fixed the 'grass' of the "eye" room covering scrap icons

1.0.5

  • Added a blueprint and advice to the mod description for those who struggle with finding scrap
  • Fixed the minimap hiders for the "void" room
  • Tweaked one of the sounds in the "void" room
  • Added +1 light spawn as preparation for an upcoming room
  • Adjusted some lighting and animation speed in the "two handed" room to better match their respective weather
  • Moved the scrap spawn in the "horn" rooms a smidge closer to its entrance
  • Added content tags "Bloody, Flesh, Living, Organic"
  • Reduced the "spiral" hallway's weight for the start of the dungeon (0.75 → 0.55)
  • Adjusted the bone archetype's branch lengths (2:4 → 2:3)
  • Added minimap arrows for the "spiral" hallways to designate its vertical nature from similar tiles
  • Added minimap hiders for the "spiral" hallway
  • Darkened the bone texture for better scrap visibility on the ship minimap
    • Does not affect rooms that use the bone texture for detailing
  • Updated the "flesh to bone" tile with more detailing to better match its concept
  • Slightly increased the chance of the "nasal cavity" room to extend
  • Added minimap hiders for the "nasal cavity" room
  • Fixed the mouth vents' color on the minimap
  • Fixed the "lung forest" room requiring you to jump to exit if you have too much weight
  • Added a scrap spawn to the pit version of the flesh "crossroads" room and the entrance room
  • Adjusted the various light fade distances to further improve optimization

1.0.4

  • Project updated to v69 (Thank you so much, Xu Xiaolan!)
  • Added a unique ground light prop to the "void" room
  • Added veins to the fire exit metal walls
  • Fixed the normal map on some of the veins
  • Fixed the main entrance and fire exit walls not having collision
  • The "two handed" room skylight now changes with the time of day and weather. Supports:
    • Stormy
    • Eclipsed
    • Snowy
    • Snowy eclipsed
  • Updated the Apparatus room's pull event

1.0.3

  • Updated "two handed" room to have teeth at the base of the sinew ladder for readability
  • Made a rare "two handed" room variation slightly more common (4% → 8%)
  • Changed the "hand jump" room's collision to prevent players from sticking when falling

1.0.2

  • Applied a change that should fix large interior generations
  • Adjusted fire exit spawn chances to fix moons with multiple fire exits
  • Slightly reduced flesh pillar spawn chances

1.0.1

  • Removed nonfunctioning reverb triggers to fix the autopilot ship having an echo
  • Reduced the inhale and exhale volume by 50%

1.0.0

  • Initial release
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