This is not an issue with my mod but with APLC. The dev is currently swamped with college work, and is referencing LLL in the APLC code. Doing this as a hotfix to help folks running Archipelago with Lethal Company.
v4.0.2
Fixed Custom Apparatus, now spawning properly
Added Custom Apparatus Spawn Weight to configs
v4.0.0
Switched back to LethalLib from Lethal Level Loader
Config is once again available and has been slightly reworked.
AP Apparatus and AP Chests are enabled by default
Removed Trophy/Collectathon toggle
Config entries for Embrion, Artifice, and Adamance have been properly implemented
Default values have been increased across the board
Disabled all AP items from being grabbable by enemies
Increased scan range for all AP items.
Max Range increased from 7 to 15
Fixed AP Apparatus - Custom name
Previous fix had been reverted on accident
v3.1.0
Updated Lethal Level Loader to latest
Updated mod settings to prevent softlock if played with my Tokucade Scrap mod
Fixed AP Apparatus - Custom name
v3.0.1
Downgraded Lethal Level Loader from 1.2.2 to 1.2.1 due to terminal bug preventing players from going to the Company moon.
v3.0.0
Rebuilt mod to use Lethal Level Loader instead of Lethal Lib
CONFIG FILE NO LONGER WORKS. Will (hopefully) be reimplemented in a later update.
If you are wanting to change the spawn weight of AP items, it is suggested to use something like Lethal Quantities for now
New AP Apparatus scraps fully implemented : Adamance, Embrion, Artifice, and Custom
AP Apparatus - Custom will spawn on any modded moon and is used for Trophy mode
Rebalanced all scrap spawn weights
Higher chance of AP Chests spawning on more dangerous moons
AP Apparatus will spawn at least one most of the time on all vanilla moons.
Modded moons may have less chance if their interior map size is small.
AP Chests updated to spawn on all moons, including new moons and modded moons.
v2.5.0
AP Chests will now spawn on ALL moons, included modded moons
AP Apparatus' for Adamant, Embrion, and Artifice added, but do not spawn currently
Mods that let you customize where custom scrap spawns can be used to spawn them.
v2.1.0
Fixed some typos
Rend Apparatus should no longer scan as March Apparatus, for example!
v2.0.0
AP Apparatus scrap added!
Each moon has its own custom AP Apparatus.
Config added!
Will now generate when mod is run for the first time
Contains options to change the spawn weights of both AP Chests and AP Apparatus on each moon
Also has option to select which 'mode' you are running in AP, and to disable the scrap of the mode you aren't running.
v1.2.1
Inreased spawn weights a small amount across the board.
v1.2.0
Reworked weights for all moons. The following are the rough chance and amount of chests that can spawn on each landing :
Experimentation
25% chance, 1 chest
Vow
35% chance, 1 chest
Vow, while in the middle tier of moons, has an interior only slightly larger than Assurance, but spawns less scrap.
Assurance
40% chance, 1 chest
Offense
40% chance, 1 chest
March
60% chance, 1 to 2 chests
March and Titan have the largest interior sizes, but Titan has a much higher enemy spawn level.
Rend
75% chance, 1 to 2 chests
Dine
85% chance, 1 to 2 chests
Titan
95% chance, 1 to 4 chests
All moons have a slim chance of spawning multiple AP chests.
v1.1.0
#### This update is a full rebuild of the mod, using a different library mod that has less compatability issues with other mods.
- Rebuilt mod to use Lethal Lib instead of Lethal Expansion
- Added inventory icon
- Flipped the Archipelago gems horizontally to match the logo
- Changed custom grab/drop/throw sounds
- Changed spawn weights : The Archipelago Chest now has a higher chance to spawn the more dangerous the moon is
- - Experimentation, Assurance, and Vow have roughly a 1 in 8 chance
- - Offense and March have roughly a 1 in 4 chance, with a very small chance of multiple chests at once
- - Rend, Dine, and Titan have roughly a 1 in 2 chance, with a higher chance of multiple chests at once
v1.0.0