Made SCP-914 default to copying items instead of destroying for conversions to unknown items (more lenient for custom jsons) + logging for unknown items
Fixed lights not flickering
Adjusted lighting colours and brightness
Fixed various texture UV errors
Generation tweaks
LobbyCompatibility dependency
Note: Configs for generation are now managed by LLL, please use that for configuration as the old configs are ignored (Recommend deleting existing config to regenerate)
3.0.0
Thanks for 2 Million downloads!
Upgraded to latest LLL
Added Heavy Containment (keycard gate TODO)
1 Extra room in Light Containment
Fixed rooms not being able to loop back on themselves
Changed item group patching to better support different languages
Tweaked default config (slightly higher default rarity, made Secret Labs highly likely to be SCP Foundation)
Option to disable default SCP 914 config
Upped minimum dungeon size scale from 1.0 to 1.5
2.3.1
Fix file structure in Thunderstore for SCP 914 recipes (no changes to mod file)
Changes to documentation/install instructions
2.3.0
Added json-based custom conversions for SCP 914
2.2.1
Fix inverted logic for doors (and manually account for Thumper/Mimic door speeds)
Fixed issue with doors opening normally networking incorrectly
2.2.0
Reprogrammed doors, should be less prone to navigation issues
Fixed 914 global audio (hopefully for real this time)
Fixed spraypaint not working
2.1.0
Fix SCP 914 locking up if an item conversion is supposed to destroy an item
Added per-moon rarity overrides
Uncapped rarity value
Added Secret Labs as a default config option
Updated config descriptions
2.0.2
Fix softlock on map generation when vanilla items are removed/replaced
2.0.1
Fixed SCP 914 SFX radius being far too big
2.0.0
Added SCP 914
Fixed some minor mesh issues in SCP 914 room
Minor adjustments to doors (may help with enemies getting stuck)
1.5.0
v49 compatibility
Ported to LethalLevelLoader (with some generation tweaks and additional config options, multiple fire exit moons e.g. March are now supported)
Added much more lighting to the start room
Fix some navmesh issues in 914 room
Additional navmesh tweaks to reduce occurences of scrap spawning in walls/in ceilings
1.4.1
Fix collisions missing in SCP 914 room
1.4.0
Added SCP 914 room (Not functional... yet)
Adjusted dungeon generation to make smaller dungeons (plus additional tweaks to try and make generation more consistent)
Added new config option to allow customization of the dungeon size (use with caution)
1.3.2
Tweaked moon config to be more flexible and support modded moons better
More detailed logging of processes and additional error notify messages
Lethal Expansion incompatibility note
1.3.1
Fix door desync problem
Fix scrap possibly spawning OOB
Fix moon config not working with latest LethalLib versions
Slightly decreased average size of generated dungeon (NOTE: Balanced around Titan; free moons may be relatively small)
1.3.0
Fixed special scrap not spawning, improved scrap spawns in general
Dungeon flow tweaks to further improve path generation
Increased chances for special cap rooms to spawn (173, 372, etc)
Added Bepinex/HookGenPatcher dependencies to make dependencies clearer for manual downloaders
1.2.0
Added new rooms (173 Chamber, 3-way connector)
Added open doorways for room connectors
Improved room meshes to help prevent enemies/scrap spawning OOB and improve navigation
Increased lighting brightness across all rooms
Modified dungeon generation to increase odds of more winding paths
Removed fire escapes from catwalks in 4-way room
1.1.1
Fix readonly issue with some room meshes
Improved lighting
1.1.0
Fix missing room layer information, causing enemies/hazards to ignore walls/fail to recognise floors