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Lethal Company
MaskedEnemyOverhaulFork
Lethal Company
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MaskedEnemyOverhaulFork
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v68. Continuation of HomelessGinger's MaskedEnemyOverhaul
Coppertiel
https://github.com/Capital-Asterisk/MaskedEnemyOverhaul
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Details
Last Updated
First Uploaded
Downloads
1.3M
Likes
37
Size
101KB
Dependency string
Coppertiel-MaskedEnemyOverhaulFork-3.4.0
Dependants
709 other mods
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Modding Wiki
Modding Discord
Categories
Monsters
Deprecated
Changelog
v3.4.0 (Coppertiel Fork)
Rework 'assign random player' logic
Fix bug where Masked spawn from transformed players pick a random player
Reduces dependence on MoreCompany
Add workaround for invisible masked enemies
v3.3.0 (Coppertiel Fork)
Rework Zombie Apocalypse
Refactor config stuff
Add Landmine patches to trigger on Masked + option
Add Power Level options
Add Masked Health option
v3.2.0 (Coppertiel Fork)
v50 compatibility
Maybe fixed null meshrenderer bug, related to MoreCompany
v3.1.990 (Coppertiel Fork)
Fixed AdvancedCompany cosmetic compatibility (added 3.1.2 changes to fork)
Added "Dont Touch MaskedPlayerEnemy.mimickingPlayer" config for better compatibility with qwbarch-Mirage.
Bumped version number so the dll overrides the original
v0.1.0 (Coppertiel Fork)
Fixed runaway power levels
v3.1.0
Actually fixed Advanced Company
v3.0.0
Possible fix for advcom cosmetics
Show masked usernames added to config (off by default until more testing is done)
Reveal Masked Plugin option now hides the mask again when the player escapes the Masked
v2.4.1
Added GitHub link
Updated ReadMe
v2.4.0
Added MoreCompanyCosmetic support
v2.3.0
Added config option to hide mask until the Masked is about to attack
v2.2.1
Fixed typo in readme
v2.2.0
Different Masked now spawn with different skins. They no longer all wear the same skin
v2.1.0
Adjusted default spawn rates as the masked were spawning a tad too often on the small moons
Added a true vanilla spawn rate option to the config
v2.0.1
Added more detail to read me
Added Random Zombie Apocalypse Event Chance (turned off by default)
v2.0.0
Added Zombie Apocalypse Mode
Fixed a rare issue where the Masked did not spawn on all moons
Added config option to remove animation where Masked raises arms like a zombie
v1.1.0
Fixed issue where Masked was only unmasked for the host
Fixed issue where everyone saw different suits for the same masked
v1.0.3
Added the initial config file to edit the Masked spawn rates
v1.0.2
Readme update
v1.0.1
Initial release
Categories
Monsters
Deprecated