

⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler. Not affiliated with or endorsed by the original author. Install this instead of the original, not alongside it.
A sanity system for Lethal Company. Insanity rises inside the facility and drains outdoors / in light / near teammates. High insanity brings tunnel vision, camera shake and voice distortion; at 100% an optional transformation into a Masked. Includes a HUD ring, an end-of-round "Peak insanity" stat, and a custom Paranoia weather.
StartOfRound.StartGame, so on non-hosts the insanity ring stayed
invisible. An idempotent round start was added to
RoundManager.FinishGeneratingNewLevelClientRpc (runs on everyone).GhostGirlBoostPatcher runs host-only (IsServer) — removes Ghost Girl desync online.InsanityNetworkHandler.RegisterHandlers is idempotent — no duplicate NGO
named-message registration each round.com.insanitymod.lethalcompany unchanged — configs stay
compatible.Masked transformation and final stats use server-side NGO named messages. The mod must be installed by the host and all players on the same version (architectural requirement, not a bug).