
ACF Interior
The Anomaly Control Facility.Details
1.1.4
- Standardized the 2 elevators into one for my own sanity, this also means the Elevator room structures have been changed slightly.
- Placing items in the elevators now properly parents them.
1.1.3
- Added a bunch of indicators around the interior and primarily around the elevator to signify which zone you are in.
1.1.2
- Fixed another couple of holes I missed somehow.
1.1.1
- Exiting the Elevator to Zone 2 no longer drops you into the void.
1.1.0
- Gave the interior the Mineshaft treatment, there are some points in which scrap has fixed spawns.
- Some minor tweaks to the environment in Zone 2 for aethestic consistency. This will likely go unnoticed.
- Expanded the default weights.
- 1 new tile in Zone 1, Snowman containment.
- 1 new tile in Zone 2, Thumper containment.
- 1 new tile in Zone 3, The Board room.
- Reassigned the Layer on a few props.
- Figured out some background information about how Interiors work, the dungeon will be less massive.
- The interior has a radar map now.
- Changed the out of bounds room behind the Main Entrance door.
- Removed a few Backfaces from a couple tiles I forgot to remove.
- Placed a navmesh blocker behind the Main Entrance Door.
1.0.4
- Uploaded version without one of the fixes, this one is correct.
1.0.3
- Turrets can't shoot through the glass wall in the Spore Lizard containment room anymore.
- Adjusted the position of a large pipe in the Pipe Corridor a little more.
1.0.2
- Scrap can spawn in a lot more places, notabaly rooms that never generated scrap to begin with.
- Adjusted Door hitboxes and doorframe colliders, this should hopefully stop shorter enemies like Snare fleas and Boombas from crawling under doors.
- swapped the properties of 2 tiles in Zone 3.
- Adjusted the position of a large pipe in the Pipe Corridor.
1.0.1
- 1 new end cap tile in Zone 1.
- Containment rooms have decals naming what is in the room.
- A box of Donuts spawn in the Zone 1 breakroom if on Motra Specifically.
- Decals on some tiles indicating what Zone you're in.
- Scrap can spawn on Office Desks.
- "Do not tap Glass" warning added to the Maneater containment room.
- You can't Psychically know what's inside Lockers anymore.
- Lockers also have some decoration in them.
- Kizsony.
- Spawn Blocking Volumes have been added to various objects and the Zone 2 Bulkhead Socket Blockers.
- Fixed a Blocker not being tagged and layered correctly.
- Removed a lot of Mesh Colliders from objects that didn't need them.
- Using elevator buttons plays a noise.
- The Large Office Tile in Zone 1 has nameplates near the doors.
- Made a certain texture actually readable.
- The Large Office Tile in Zone 1 uses the correct light types now.
1.0.0
- Release Version.