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Lethal Company
ACF_Interior
Lethal Company
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ACF Interior
The Anomaly Control Facility.
DemonMae
Install
Details
Details
Last Updated
First Uploaded
Downloads
35K
Likes
7
Size
13MB
Dependency string
DemonMae-ACF_Interior-1.2.1
Dependants
25 other mods
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Required (6)
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Analysis
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Interiors
1.2.1
Fixed a room with a missing Material.
1.2.0
V80 Update.
Removed a lot of unneccesary Mesh Colliders.
1.1.5
Fixed the misaligned trigger on the Lower Elevator Call Button.
1.1.4
Standardized the 2 elevators into one for my own sanity, this also means the Elevator room structures have been changed slightly.
Placing items in the elevators now properly parents them.
1.1.3
Added a bunch of indicators around the interior and primarily around the elevator to signify which zone you are in.
1.1.2
Fixed another couple of holes I missed somehow.
1.1.1
Exiting the Elevator to Zone 2 no longer drops you into the void.
1.1.0
Gave the interior the Mineshaft treatment, there are some points in which scrap has fixed spawns.
Some minor tweaks to the environment in Zone 2 for aethestic consistency. This will likely go unnoticed.
Expanded the default weights.
1 new tile in Zone 1, Snowman containment.
1 new tile in Zone 2, Thumper containment.
1 new tile in Zone 3, The Board room.
Reassigned the Layer on a few props.
Figured out some background information about how Interiors work, the dungeon will be less massive.
The interior has a radar map now.
Changed the out of bounds room behind the Main Entrance door.
Removed a few Backfaces from a couple tiles I forgot to remove.
Placed a navmesh blocker behind the Main Entrance Door.
1.0.4
Uploaded version without one of the fixes, this one is correct.
1.0.3
Turrets can't shoot through the glass wall in the Spore Lizard containment room anymore.
Adjusted the position of a large pipe in the Pipe Corridor a little more.
1.0.2
Scrap can spawn in a lot more places, notabaly rooms that never generated scrap to begin with.
Adjusted Door hitboxes and doorframe colliders, this should hopefully stop shorter enemies like Snare fleas and Boombas from crawling under doors.
swapped the properties of 2 tiles in Zone 3.
Adjusted the position of a large pipe in the Pipe Corridor.
1.0.1
1 new end cap tile in Zone 1.
Containment rooms have decals naming what is in the room.
A box of Donuts spawn in the Zone 1 breakroom if on Motra Specifically.
Decals on some tiles indicating what Zone you're in.
Scrap can spawn on Office Desks.
"Do not tap Glass" warning added to the Maneater containment room.
You can't Psychically know what's inside Lockers anymore.
Lockers also have some decoration in them.
Kizsony.
Spawn Blocking Volumes have been added to various objects and the Zone 2 Bulkhead Socket Blockers.
Fixed a Blocker not being tagged and layered correctly.
Removed a lot of Mesh Colliders from objects that didn't need them.
Using elevator buttons plays a noise.
The Large Office Tile in Zone 1 has nameplates near the doors.
Made a certain texture actually readable.
The Large Office Tile in Zone 1 uses the correct light types now.
1.0.0
Release Version.
Categories
Mods
Interiors