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Lethal Company
Accursed_Crypts_Interior
Lethal Company
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Accursed Crypts Interior
An Unreal Tournament Interior modeled after DM-Curse][, DM-Agony, and DM-Codex.
DemonMae
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8
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2.1MB
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DemonMae-Accursed_Crypts_Interior-1.6.1
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34 other mods
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Interiors
1.6.1
V80 Reupdate.
1.6.0
V80 Update.
New entry doors that are compatible with the new door system.
1.5.3
Subtle change to an existing socket.
1.5.1
Fixed JLL Configs not Generating/applying.
1.5.0
Rebuilt for V73. If you're still on V72, don't update.
Spike Wall Traps are now revealed by Sea Mine Gal from Code Rebirth.
1.4.2
A bunch of stuff and various objects from Unreal Tournament to decorate interiors with.
1.4.1
Fixed Scrap Oddities.
1.4.0
Updated for V70+.
Spike wall traps are highly visible on Radar.
1.3.0
If playing on E-Gypt, Dirt floors are replaced with Sand.
Spike traps can be triggered by entities. This is a config option disabled by default.
Small file size optimizations.
Fixed the Bounds of a tile.
1.2.1
Entities can travel over certain death pits that they couldn't before.
Spike traps have a slightly wider activation range.
1.2.0
Snow now uses the same particles from Lethal elements. (Big thankies to Voxx)
1.1.2
Added a bunch of moons to the default Weights.
1.1.1
Fixed multiple rooms with incorrectly tagged floors.
1.1.0
Added Generics Moons to the presets.
Rain falls from the open ceilings when the weather is Rainy, Stormy, or Flooded.
Changed the property of a light in the window corridor.
1.0.0
Release Version.
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Interiors