Details

Last Updated
3 weeks ago
First Uploaded
3 weeks ago
Downloads
76K
Likes
8
Size
4.2MB
Dependency string
DemonMae-Dreary_Pipeworks_Interior-1.6.2
Dependants

Categories

1.6.2

  • A bunch of stuff and various objects from Unreal Tournament to decorate interiors with.

1.6.1

  • Fixed Scrap Oddities.

1.6.0

  • Updated for V70+.

1.5.1

  • Dreary oilworks has slightly more substantial features.
  • Dreary oilworks Oil texture looked ugly, it has been replaced.
  • Fixed the Water in one of the new tiles not functioning properly.

1.5.0

  • 3 new tiles, 1 for each zone.
  • Added a tag modifier, Dreary Oilworks, which occurs on the moon Oldred.

1.4.0

  • Replaced the Water shaders.

1.3.1

  • Added a bunch of moons to the default Weights.
  • Fixed The entry rooms compatibility with Zeranos

1.3.0

  • Now Compatible with Zeranos.

1.2.12

  • Added Generics Moons to the presets.

1.2.11

  • Fixed the missing textures on Water drips.

1.2.10

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.2.9

  • Filesize Optimization

1.2.8

  • Added Rosies moons to the list of default Weights.

1.2.7

  • Updated internal LLL dependencies.

1.2.6

  • Doors have new sounds from Unreal Tournament.
  • Fixed the Positioning of Doors when at Rest.

1.2.5

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.2.4

  • Updated JLL version used and dependecies to 1.7.4.
  • When unpowered, facility lights dim by about 75% instead of going out completely.
  • Extra cheese details to Cheese Pipeworks.

1.2.3

  • Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.

1.2.2

  • Tag based modifiers have a config option. they are enabled by default.

1.2.1

  • Forgot to tone down the Volumetric lighting properties. the tissue has ben Risottoed.

1.2.0

  • Added JLL as a dependecy.
  • General Lighting rework.
  • If played on moons tagged with Cheese, the interior becomes 'Cheesy Pipeworks'.
  • If played on moons tagged with Volcanic, The systems will be flooded with deadly Lava.

1.1.8

  • All Standard Lights are about 40% brighter.
  • Changed the properties in the metal mesh texture to not look wonky when exposed to volumetric light and fog.

1.1.7

  • Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.

1.1.6

  • Added LOD groups to some objects.

1.1.5

  • Shrunk the pipe hitboxes to not overlap with Steam valves.

1.1.4

  • New Icon to better represent what the dungeons look like.
  • Added Steam Pipes to the first third of the dungeon.
  • Added Water drip effects in some rooms.
  • Fixed missing seams.
  • Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.

1.1.3

  • Removed the Moon teasers.

1.1.2

  • Updated the Readme and changed some moon weights.
  • Crunched File sizes into a singularity

1.1.1

  • Added Gorgonzola to the Default Moon config
  • Halation Listed in the Readme, it was already in there.
  • Properly tagged the catwalks in the Pipemaze water 4 way.
  • Sockets had incorrectly assigned emptys, this is fixed now.

1.1.0

  • Ported to V60.
  • Ported to LLL V.1.3.9.
  • Brightened the Fire Exit light.
  • Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.

1.0.1

  • Added an Off Mesh link between the Bridges in the Transition Room.

1.0.0

  • Release Version
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