2.2.0

  • Improved Water Shaders.

2.1.2

  • Applied a smoothing feature on some objects to make them look less blocky.

2.1.1

  • Adjusted the lighting properties on the Ectoplasm.

2.1.0

  • 1 new scrap, an Ectoplasm sample.
  • Fixed some errant navmesh quirks.
  • Lowered the pitch of the wind

2.0.0

  • Lots of extra foilage, Cliffside rocks, and other details.
  • The Ghost girl can spawn alongside the triplets.
  • Steepened the interior spawn curve.
  • Added an ever so subtle Film Grain and Bloom Effect.
  • Brightened the Moon a bit, by the end of the day it'll be as dark as it used to be normally.
  • Will-o-wisps inhabit the interior.
  • Espiras unique Ambience won't be overwritten if the selected interior is Mineshaft.
  • Stole some of the sounds used on Lament and Flicker for Espiras Ambience set.
  • Fixed a lot of Null clips in Espiras Ambience set.

1.4.4

  • LLL dependencies updated.

1.4.3

  • New better looking grass models that should hopefully play nice with Lethal Elements snow weather.

1.4.2

  • Using Chameleon won't softlock the game anymore.

1.4.1

  • Fixed the custom quicksand Textures.

1.4.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.3.4

  • Where on earth did Espiras Navmesh go? It's back now.
  • Ouija boards weren't registered in the Extended mod, they are now.

1.3.3

  • Updated internal LLL dependencies.

1.3.2

  • Added 1 new scrap item, the Ouija Board. If Flicker is installed, it can spawn there too.
  • Added some evil sound effects to Espiras interior Ambience.
  • Removed unused textures.
  • New Moon prefab in orbit.
  • Hazard Rating reduced to C. This is more accurate anyway.

1.3.1

  • Quicksand should be visible again.

1.3.0

  • Terrain has been Meshified thanks to Voxx

1.2.2

  • Fixed Undiscovered errors in the navmesh.
  • Added some sound effects to the moon ambience. :)
  • Reoriented a few Pumpkins.
  • Reoriented the Dropship so ordering a cruiser drops it facing towards the road back.
  • A small detail change.

1.2.1

  • Reduced the amount of rocks that can generate.
  • Added a bit of randomly spawning foilage.
  • Added Volumetric clouds in the sky, if this tanks performance I will remove them.

1.2.0

  • Phantom Brackens
  • Manticoils Replaced with Ravencoils, they're reskins and don't leave until much later than regular manticoils.
  • Quicksand has some fancy particle effects
  • Increased Ghost bug Weight (60 => 70)
  • Increased Triplet Weight (80 => 90)
  • Spruced up the ambience used.
  • Ever so slight texture changes in some places.
  • 6 MB Filesize decrease.
  • Some changes in the backend for the custom mobs.
  • Max Inside power count increased. (8 => 9)
  • It appears someones gone around and carved the pumpkins into Jack-O-Lanterns
  • Spiders added to the interior spawns.

1.1.4

  • Readme Changes

1.1.3

  • Added a spawn denial zone in front of the Graveyard, as a precaution to make sure it doesn't get blocked.
  • Fixed a quirk with the main entrance.

1.1.2

  • Lowered the Max Power count. (9 => 8)
  • Increased the weight of Barbers. (29 => 39)
  • Increased the weight of the ghost bug. (20 => 40)
  • Inverted the weights of Locusts and Manticoils.

1.1.1

  • Updated the Readme and Icon, made by BBAPepsiMan

1.1.0

  • Made the ambience spookier.
  • Espira is now a B tier moon, I will not be changing it's price.
  • Eclipsed weather is looking a little more dangerous.
  • Spooky Bugs
  • Adjusted spawn curves.

1.0.3

  • Attempt number 2 at fixing the ghost triplets.
  • Quicksand is green and glows on Espira.

1.0.2

  • Didn't configure things correctly oops. The triplets should spawn properly now.

1.0.1

  • Added Extended enemy objects for the Custom enemies, this should prevent Desyncs.
  • Pushed the stone wall and pumpkins behind the ship a little back.

1.0.0

  • Release Version.
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