2.0.3

  • Kaleidos Unlocking Method Added.

2.0.2

  • Applied a smoothing feature on some objects to make them look less blocky.

2.0.1

  • Added several spawn blocking zones to prevent unfair Quicksand spots.

2.0.0

  • Greater amounts of level detail have been added.
  • The industrial runoff starts a little lower, and will start rising after a while
  • The path to main has more options.
  • A hazy glow has been added to the sun.
  • 3 new Scrap Items, a Gold chunk, and the Gold Coin.

1.2.2

  • LLL dependencies updated.

1.2.1

  • Restored Colliders to Fences.
  • Old birds are ever so slightly less common. (25 => 20)
  • Worms are ever so slightly more common. (15 => 20)
  • Jester spawnrate decresed. (44 => 30)
  • Scrap count modified. (15-24 => 16-22)
  • Gold Bar weight slightly increased. (36 => 39)
  • Cash Register weight slightly decreased. (12 => 4)
  • Slightly tilted the first broken platform up slightly to make the jump a little more forgiving.
  • Covered an exposed seam in the world geometry.
  • Fixed the scaling on some fences outside the playable area.

1.2.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.1.4

  • Updated internal LLL dependencies.

1.1.3

  • New in orbit Moon model.

1.1.2

  • Adjusted a problematic AI node.

1.1.1

  • Quicksand should be visible again.
  • Fixed the terrains Tags.

1.1.0

  • The Moons terrain has been Meshified thanks to Voxx's tool.

1.0.3

  • Nerfed early daytime spawn rate for nightime monsters. They should rarely spawn before noon now.
  • Placed a few spawn blockers in narrow regions of the map to prevent unpassable quicksand.

1.0.2

  • Smoothed a section of terrain to make Extension Ladder bypassing viable.

1.0.1

  • Added the 'Beans' LLL tag for Wesleys Grand Armory interior.

1.0.0

  • Release Version.
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