Niven_Reactor_Interior
An UT99 Interior modeled after CTF-Niven, and CTF-Coret.1.3.0
- Added JLL as a dependency.
- If played on Sorrow, The lights take a greenish tinge.
- If played on a Military tagged moon, Lights take a Reddish Tinge.
- Lighting changes and improvements.
- Improved the hitboxes on the Pipes in the Coolant room to make them easier to parkour across.
- 2 new tiles to improve the deeper regions of the interiors tileset Variety.
1.2.1
- Added a bunch of moons to the default Weights.
- Fixed The entry rooms compatibility with Zeranos
1.2.0
- Now Compatible with Zeranos.
1.1.2
- Added Generics Moons to the presets.
1.1.1
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.1.0
- Filesize Optimization
- Changes to various lights temperature filters, The Deeper facility is colder toned, the earlier regions are warmer toned.
1.0.12
- Added Rosies moons to the list of default Weights.
1.0.11
- Updated internal LLL dependencies.
1.0.10
- Fire Exits spawn more frequently in the latter regions of the dungeon, preventing failed Fire Exit generations.
1.0.9
- Added LOD groups to some objects to help Performance.
- Changed the Door Animations.
- Doors have Sounds from Unreal Tournament.
- Removed unneccesary Mesh Colliders.
1.0.8
- Adjusted interior weights.
- 1 New tile, the Command Room.
1.0.7
- Enforced Fire Exit spawning on certain rooms
1.0.6
- Materials are GPU instanced, and should run smoother.
- Overhaul of default weights.
1.0.5
- No More Wall Turrets.
1.0.4
- Ladders are climable by entities.
1.0.3
- Changed a wall blocker to prevent fringe cases of turrets peeking out of bounds.
1.0.2
- Added Harloth to the list of Default moon selections.
1.0.1
- Fixed doors blocking the Main Entrance.
- Widened the Hallway door frames to cover seams in rooms.
1.0.0
- Release Version.