1.3.0

  • Added JLL as a dependency.
  • If played on Sorrow, The lights take a greenish tinge.
  • If played on a Military tagged moon, Lights take a Reddish Tinge.
  • Lighting changes and improvements.
  • Improved the hitboxes on the Pipes in the Coolant room to make them easier to parkour across.
  • 2 new tiles to improve the deeper regions of the interiors tileset Variety.

1.2.1

  • Added a bunch of moons to the default Weights.
  • Fixed The entry rooms compatibility with Zeranos

1.2.0

  • Now Compatible with Zeranos.

1.1.2

  • Added Generics Moons to the presets.

1.1.1

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.1.0

  • Filesize Optimization
  • Changes to various lights temperature filters, The Deeper facility is colder toned, the earlier regions are warmer toned.

1.0.12

  • Added Rosies moons to the list of default Weights.

1.0.11

  • Updated internal LLL dependencies.

1.0.10

  • Fire Exits spawn more frequently in the latter regions of the dungeon, preventing failed Fire Exit generations.

1.0.9

  • Added LOD groups to some objects to help Performance.
  • Changed the Door Animations.
  • Doors have Sounds from Unreal Tournament.
  • Removed unneccesary Mesh Colliders.

1.0.8

  • Adjusted interior weights.
  • 1 New tile, the Command Room.

1.0.7

  • Enforced Fire Exit spawning on certain rooms

1.0.6

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.0.5

  • No More Wall Turrets.

1.0.4

  • Ladders are climable by entities.

1.0.3

  • Changed a wall blocker to prevent fringe cases of turrets peeking out of bounds.

1.0.2

  • Added Harloth to the list of Default moon selections.

1.0.1

  • Fixed doors blocking the Main Entrance.
  • Widened the Hallway door frames to cover seams in rooms.

1.0.0

  • Release Version.
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