2.0.1

  • Kaleidos unlock method added.

2.0.0

  • Several environmental detail improvements.
  • Lava flows down some cliffs.
  • Volcanic Ambience!
  • Spruced up the Level Ambience.
  • Fixed some navmesh Quirks.
  • Added JLL as a dependency.
  • Fixed The Tarydium Crystak typo.

1.3.1

  • LLL dependencies updated.
  • Restored a missing Rock on a side path to Main.

1.3.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.2.1

  • Updated internal LLL dependencies.

1.2.0

  • Overhauled the Moons Reverb triggers and ambient SFX.
  • The Lava slowly rises as the day progresses, this is Cosmetic and won't affect the playable area.

1.1.3

  • Lowered the Eclipse Spawning Power. (5 => 2)
  • Increased the spawn weight of Gold bars. (25 => 32)
  • The Lowered the Outside spawning curve before the afternoon, making it safer On Average when initially landing.
  • Removed and Moved a lot of AI nodes, preventing most instances of cheap shot kills.

1.1.2

  • Reduced the Moon difficulty tier from S+ to S.
  • Lowered the Landmine and Spike trap count slightly.
  • Inside Power Count Decreased. (15 => 12)
  • Nighttime Power Count Decreased. (9 => 8)
  • Butlers removed from the interior Entity Pool.
  • Spore Lizard weight increased. (4 => 10)
  • Masked Weight decreased. (100 => 85)
  • Outside Coilhead weight decreased (15 => 5)
  • Old bird Weight decreased. (20 => 15)
  • Scrap total decreased. (25-34 => 24-30)
  • Changes made to platforms, Enemies can't get onto the railings, and the railings have thinner colliders.
  • A Generator on the central bridge has a cable leading to the Main entrance, and can be tightwalked for expedient travel. Don't Slip.
  • New moon model when in orbit.

1.1.1

  • Quicksand should be visible again.

1.1.0

  • Terrain has been Meshified thanks to Voxx

1.0.8

  • Adjusted Old Bird spawn weight. (30 => 20)
  • Adjusted Babboon Hawk spawn weight (10 => 15)
  • Lowered early spawn curves to prevent too many enemies spawning upon landing. (Unless it's eclipsed.)

1.0.7

  • Fixed an oversight in the terrain.
  • Readme Updated

1.0.6

  • Fixed some unintended monster paths and map object placements that can block ladders.
  • Added a small cliff side path near the back fire exit, and two metal platforms to help alleviate choke point camping by Eyeless dogs.
  • Increased the weight of Tarydium crystals a little.
  • The spawn curves for inside and nighttime enemies drops off harder after noon passes.

1.0.5

  • Fixed and incorrectly Assigned Extendedmod Entry.

1.0.4

  • Both of the Fire Exits had the same ID, this is no longer the case.
  • There are 3 methods to reach the Main entrance, but only 1 good way back. There is now a ladder on the other side of the platform entrance you can take to get back to the ship.
  • Decreased the maximum outside power count. (10 => 9)
  • Lowered the maximum inside power count. (18 => 15)

1.0.3

  • Praetors Map hazards take after titan, but not it's dungeon multiplier, so the max and minimum count for turrets and Spike traps have been reduced by 28% to be more in line with them. (Land mines are staying where they are >:) )
  • Added Small space navmesh effectors under bridges and Platforms. This should prevent most cases of Eyeless Dogs biting Players through walls and Platforms.
  • Enemies won't pathfind behind the main entrance building.

1.0.2

  • Adjusted Outside Spawn weights
Show

Mouthdogs (100 => 80)

Coil Head (13 => 15)

Old bird (37 => 30)

Baboon Hawk (0 => 10)

- Reduced Outside Power count (11 => 10) - Increased Maximum scrap count (33 => 34)

1.0.1

  • Increased maximum indoor power count. (17 => 18)
  • Removed Rainy weather, it was left in by accident.
  • Added Navmesh volumes to the Gazebo Platforms, Old birds shouldn't be able to walk in them anymore.
  • Updated the Icon, made by BBAPepsiMan

1.0.0

  • Release Version.
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