Fixed a whole lot of Tile bounds, fixing clipping issues.
Changed the Internal names of the Dungeon Flows. You may need to reassign your weights.
1.0.1
Fixed a tile with incorrect mesh smoothing.
Fixed a tile with incorrect doorways, leading to it being assigned to the wrong cave type.
Increased the amount of tiles that can have turrets, this may make for some unfair turret placements but will alleviate turret clumping.
Adjusted some weird geometry on a tile in the Basic Variant.
Rooms with Fire Exits will never have landmines or spike traps, this was a massive oversight. Rooms with larger hazard spawn radii may still place them close to them still.