SubSystems_Interior
A Facility-like dungeon with elements of Hydro plants.1.2.0
- Fixed a few holes in the level geometry.
- Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)
- Increased the distance the Pipe pile in the entry room change.
1.1.2
- Reduced the Dungeons Maximum Length. (9-11 => 9-10)
- Increased the minimum branch count. (18-26 => 20-26)
1.1.1
- Adjusted some default weights.
- A Silly cat.
- Rebalanced the floating objects in the water parkour Loot Room.
1.1.0
- Custom Security doors are sporidically placed in wider halls.
- Skylights change color depending on the moon tag.
- 1 new tile, a 4th storage room type connecting to wider halls.
- JLL added as a dependency.
- The Massive bridge platforms audio is no longer globally heard.
1.0.1
- Fixed an offmeshlink I forgot to fix before release.
- Metal surfaces have the correct footstep noises.
- Blocked off the Navmesh generating under the grating in the entry room.
- The Catwalk in the Pit Tiles mesh was smoothed, making it consistent with the rest of the interior.
- Reassigned some inconsistent textures in various tiles.
- Fixed the near plane on the Ceiling lights in the big 2 story catwalk room.
- Water randomly drips from some pipes.
- Added a ladder interaction to the Water filled pipe in case you ran out of stamina and can't jump up the steps.
1.0.0
- Release Version.