Ultimatum_moon
An endgame moon stricken with Nuclear Winter, housing a Titan.2.0.1
- Minor spelling mistake fixed.
- Removed an invisible collider.
- Increased outside nutcracker chances slightly. (5 => 10)
- Slight increase to the interior spawn curve.
2.0.0
- environmental details added.
- Pools of Radioactive sludge dwell in some pits. It also harms entities, not that they will step in them.
- The Commodore waits another 15 seconds before activating. This will not impact your ability to enter it.
- Added JLL as a dependency.
- Watchtowers generally point in the Direction of the Main Entrance.
- Removed the central warehouse, allowing for a more direct path to main.
- Moved the Mold Attraction point.
- Snowy foliage and bramble patches can generate randomly.
- Background changes to the sun, as well as a neat Halo effect.
- The enemies of Ultimatum were thrown together rather slap dashedly with obnoxious difficulty, A total rebalance while maintaining a S+++ difficulty has ensued.
- Added Rainy as a possible weather.
1.1.1
- LLL dependencies updated.
1.1.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.4
- Added the 'Atomic' Tag.
1.0.3
- Updated internal LLL dependencies.
1.0.2
- Shipping containers were on the Prop layer, making them intangible. this has been rectified.
1.0.1
- Watchtowers floating in the air are now properly on the ground.
- Lowered the Route Price. (2100 => 1850)
- Increased the weight of Fancy Lamps, Lowered the Weight of Steering wheels.
1.0.0
- Release Version.