LethalFixes

Information
This mod fixes a bunch of common Lethal Company issues:
- [Host] Fixed dead enemies being able to open doors.
- [Host] Fixed butler knife and metal ordered items not attracting lightning until the next round.
- [Host] Fixed flooded weather only working for the first day of each session.
- [Host] Fixed spike trap safety cooldown activating when exiting the facility instead of when entering.
- [Host] Fixed the hoarder bug not dropping the held item if it's killed too quickly.
- [Host] Fixed outdoor enemies being able to spawn inside the outdoor objects.
- [Host] Base Game Debug Menu Changes
- Made the test room & invincibility toggles show whether they are enabled/disabled.
- Sorted the enemy & item lists alphabetically.
- [Client] Fixed the forest giant being able to insta-kill when spawning.
- [Client] Fixed the start lever cooldown not being reset on the deadline when attempting to route to the company after attempting to go to a regular moon.
- [Client] Fixed the terminal scan command including items inside the ship in the calculation of the approximate value.
- [Client] Fixed spike traps having safety cooldown not applying to the player detection variant.
- [Client] Fixed spike traps having no indication when disabled via the terminal (they now play the landmine deactivate sound and have the light emissive disabled).
- [Client] Fixed entrance nearby activity including dead enemies.
Compatibility
- Supported Game Versions:
- Works Well With:
- Not Compatible With:
- Symbiosis
- Disabling the ItemDeathDrop option in the Symbiosis config fixes the compatibility issue.
Configuration
The mod has a few configuration options!
Credits