Added a unique Mansion visual pass if its the chosen interior
Many minor fixes around the outside
Fixed Radiobox having no icon
Fixed the Main mod version not having the SoS Graffiti (again..)
Balance Pass
98 Retinue
Many minor fixes around the outside
24 Detritus
Fixed naturally spawning missles floating
Balance Pass
v2.0.3
16 Attenuation
Fixed Main Entrance being partially submerged into the ground
Removed unused Mesh Terrains
98 Retinue
Fixed broken lighting during Eclipsed & Stormy
v2.0.2
Revised outdated README info
Rebaked Occlusion Culling for all moons (forgot to do so for v2.0.0)
16 Attenuation
Fixed missing girders in Main Building
77 Volition
Fixed Fog not reaching low enough for certain parts of the map
Fixed odd material on exterior lights when turned off
Fixed missing SOS in the main mod
24 Detritus
Reverted some Offmesh Link changes on Ship from long ago
Reversed Old Bird & Eyeless Dog spawn chances (and reduced Eyeless Dog spawn chances even further for good measure)
98 Retinue
Fixed absurdly low Daytime enemy spawn curve (for real this time)
v2.0.1
16 Attenuation
Fixed Main Entrance & Fire missing assets
DistinctMoonVariety | The Optimization Update (v2.0.0)
Did a lot of optimization throughout all the moons.
Overall filesize has gone from ~120MB to ~73MB
Removed CustomStoryLogs as a dependency
Logs now uses LLL's ExtendedStoryLogs
16 Attenuation
Moon Redesign
Opened up map playable space
Added new intertwining routes
Extended the tight crevice section
Fence to Main is now destructable via Cruiser
Added more general structures, rocks, and debris
Removed Broken Device from Scrap spawn table
Adjusted overall balancing
77 Volition
(Standalone only) Volition will only have the SOS hint if Detritus is also installed
Turned the radio boombox into it's own item, the Radiobox
It has worse audio range and lower volume than the normal boombox
Added the dangerous bridge in the pit between Main and Fire Exit
Redesigned Main & Side buildings
Replaced most of the mushrooms in the ditch with different foiliage
Adjusted Fog & Volume for Stormy & Eclipsed Weather
Added very low chance for Factory interior
Added new exclusive Insanity sounds
Exterior lights are now tied to the Breaker Box
Adjusted overall balancing
24 Detritus
Recolored the Crane
Trimmed the Crane's ladder (no longer climbable)
Sunken Old Bird at the Main Entrance now only has a very low chance of being activated upon landing
Reduced the value of the Mech Apparatus
Added more LOD to objects around the map for performance
Moved & Rewritten the Log
Added Broken Device to the Scrap spawn table
98 Retinue
Touched up on all the shipping crates, moved them around, and overall decreased how many there are
Added LOD to a lot more objects in a effort to improve performance
Added low chance for Mansion interior
Raised chanced for Mineshaft interior
Adjusted overall balancing
v1.6.1
98 Retinue
Fixed Outer Terrain not unloading in a very specific scenario
Fixed enemies besides the dog being able to spawn in a part of the tunnels
v1.6.0
Added 1 New Moon, 98 Retinue
24 Detritus
Added a preview video
Adjusted lighting around the factory region and entrance building
Moved several minor objects, mainly debris and easter eggs
Made attempts to improve performance wherever possible
Fixed several lights on the map unintentionally being tied to interior power and having null audio sources
Balance Pass
Adjusted Enemy Spawn table
Lowered Outdoor Power (24 -> 20)
Lowered Min & Max Scrap (18 to 22 -> 17 to 20)
Decreased Interior Size (1.8 -> 1.55)
Slightly increased value of the special scrap
v1.5.0
Converted the Terrain on all 3 moons into meshes, improving their shading and lighting significantly to be more in line with Vanilla
v1.4.0
Added JLL as a required Dependency
Updated README. Now includes level tags for all moons
Added 2 new scrap variants that can spawn on any of the 3 moons (Fog Airhorn, Party Clownhorn)
Fixed the Item Dropship playing its music way too early on all 3 moons
16 Attenuation
Added 1 new custom scrap to the spawn table (Broken Device)
Re-added Flooded as a possible weather, but now it's reversed
Removed Turrets from the Interior
Increased Interior Size (1.0 -> 1.15)
77 Volition
Removed Halloween decorations
Added 1 new custom scrap to the spawn table (Shroud Sample)
Map Changes
Main Entrance Building Area & Houses Area have been expanded
Added new routes for the side buildings at Main Entrance
Leveled some pits that would get the cruiser stuck guranteed to incentivize more cruiser travel
Separated the water trigger for the pits into 2 separate water triggers
Added Foggy as a possible random weather
Increased Routing Price (450 -> 550)
24 Detritus
Updated the section for Detritus on the README. It'll stay hidden in Terminal but is no longer super top secret
Map Changes
Changed lighting & ambience within the factory region
Removed all outside scrap spawn nodes
Added a new useable machine within the fire warehouse that can recharge a dull apparatus... if you can get inside
Have you seen Rusty?
Increased Routing Price (200 -> 250)
v1.3.3
???
Improved NavMesh
Adjusted OffMeshLinks and Terrain around the ship for easier navigation, both for enemies and players
Adjusted some Objects and Terrain within the first half of the map for better cruiser navigation between Main and Ship
Removed the Crate near the fence since you were able to climb it and jump over the fence into the map's second half without tools early, which was unintended (You can still use the Extension Ladder, Jetpack, or Cruiser)
Lowered value of the Apparatus (Inactive) scrap & renamed it to Dull Apparatus
Lowered value of the Missile scrap & increased its rarity weight
Adjusted scrap spawn table & weights
Adjusted spawn curves
v1.3.2
Rebaked Occlusion Culling on all moons
77 Volition
Changed "the hint" for more clarity
???
Slight rebalance to Scrap & enemy spawns
v1.3.1
Small Hotfix
v1.3.0
16 Attenuation
Remade the terrain because I accidently wiped the old one :What: (It should be basically the same as the original)
Removed Flooded as a possible random weather (might be revisited in the future)
77 Volition
Terrain improvements
Fixed Ground Fog not covering the entire map
Added Foggy as a possible random weather
Decorated the moon a bit for Halloween (Temporarily)
YOUR CALL AWAITS
v1.2.0
16 Attenuation
Updated Moon Info
Overhauled the outer terrain to give more of an impression of being within a canyon, similar to Assurance & Offense
Opened up a bit more space around the ship for better cruiser navigation
Extended the crevice section. Enemies can now wander a little into both crevice openings
Added the appropriate reverb & ambience within the building's opening to match how it is on Assurance & Offense
Increased chance of having the Factory Interior (~5% -> ~11%)
Lowered Min & Max Scrap Value (250 - 500 -> 100 - 250)
Increased Scrap Amount (10 - 14 -> 11 - 15)
Remade the scrap spawn table to be unique and not just a tweaked version of Experimentation's table
Raised Outside Power (6 -> 8)
Lowered Daytime Power (7 -> 6)
Adjusted enemy spawn chances
77 Volition
Updated Moon Info
Lowered Min & Max Scrap Value (400 - 800 -> 300 - 700)
Remade the scrap spawn table to be unique and not just a tweaked version of Rend's table
v1.1.0
16 Attenuation
Made slight changes to the beginning area
Flattened a bit of terrain near the fence that allowed you to jump over it
Lowered fence and adjusted collider so the extension ladder doesn't clip into it as bad and so you can jump over it if you have the cruiser
Increased Min & Max scrap (7 to 13 -> 10 to 14)
Increased Min total scrap value (200 to 500 -> 250 to 500)