


Whenever you land on a moon, a couple of events will be chosen (Between 2 to 5 by default), these events will appear in the UI in the top right hand corner of your screen, this can be open and closed by pressing 'k' or a custom set value in the config.

Events will come in 6 main types and are categorized by color
These types all have there own weights to get that type of event, this can be changed in the config to use custom set weights instead of type weights.

Weathers will now come with scrapValue, scrapAmount and factorySize multipliers.
These will also be displayed ingame on the terminal in this format (xScrapValue, xScrapAmount, xFactorySize) as such

You can also enable randomize weather multipliers in the config, which will give abit of rng to the weathers after every day.
Default multiplier values goes as follows, these can be changed in the config.
WARNING: Setting a factory size value below 1.00 may crash your game
| Weather | Scrap value | Scrap amount | Factory Size |
|---|---|---|---|
| None | 1.00 | 1.00 | 1.00 |
| DustClouds | 1.10 | 1.05 | 1.00 |
| Rainy | 1.10 | 1.05 | 1.00 |
| Stormy | 1.40 | 1.20 | 1.00 |
| Foggy | 1.20 | 1.10 | 1.00 |
| Flooded | 1.30 | 1.15 | 1.00 |
| Eclipsed | 1.50 | 1.25 | 1.00 |
| Name | Description |
|---|---|
| Big Bonus | Large sum of credis |
| Scrap Galore | Increased scrap value and amount |
| Golden Bars | Only golden bars will spawn on the map |
| Big Delivery | Spawns a shipment with a bunch of items |
| Plenty Outside Scrap | Spawns scrap outside |
| Black Friday | Everything will go on sale |
| Name | Description |
|---|---|
| Bounty | Killing enemies will now reward credits |
| Bonus | Sum of credits |
| Smaller Map | Reduces factory size |
| More Scrap | Increased scrap amount |
| Higher Scrap Value | Increased scrap value |
| Golden Facility | Only spawns Goldencup, Ring, Goldbar, Fancylamp, Perfumebottle, Painting and Cashregister on the map |
| Dentures | Only spawns teeth on the map |
| Pickles | Only spawns pickles on the map |
| Honk | Only spawns horns on the map |
| Transmute Scrap Small | Takes any one-handed scrap in map scrap pool and only spawns that |
| Small Delivery | Spawns a shipment with some items |
| Scarce Outside Scrap | Spawns scrap outside |
| Fragile Enemies | Decreases enemy hp |
| Full Access | All Doors are unlocked and open and big doors are all unlocked, prevents facility ghost. |
| Name | Description |
|---|---|
| No Baboons | Removes Baboon Hawk |
| No Bracken | Removes Bracken |
| No Coilhead | Removes Coil Head |
| No Dogs | Removes Eyeless Dog |
| No Giants | Removes Forest Keeper |
| No Hoarding Bugs | Removes Hoarding Bug |
| No Jester | Removes Jester |
| No Ghosts | Removes Ghost Girl and Facility Ghost |
| No Lizards | Removes Spore Lizard |
| No Nutcrackers | Removes Nutcracker |
| No Spiders | Removes Bunker Spider |
| No Thumpers | Removes Thumper |
| No Snare Fleas | Removes Snare Flea |
| No Worm | Removes Earth Leviathan |
| No Slimes | Removes Hygrodere |
| No Maksks | Removes Masked and removes related scraps |
| No Turrets | Removes Turret |
| No Landmines | Removes Landmine |
| Name | Description |
|---|---|
| Nothing | Nothing |
| Locusts | Spawns Roaming Locusts |
| Birds | Spawns Manticoils |
| Trees | Spawns Trees |
| Leafless Brown Trees | Spawns trees without leaves |
| Leafless Trees | Spawns spooky trees |
| Gloomy | Makes the atmosphere foggy |
| Rainy | Makes it rain (No mud) |
| Heavy Rain | Makes the atmosphere rainy, flooded and stormy. Triple rain. |
| Name | Description |
|---|---|
| Hoarding Bugs | Spawns Hoarding bugs outside and inside, comes with Scarce Outside Scrap |
| Bees | Spawns Bees outside |
| Landmines | Increased rates of landmines inside |
| Lizard | Spawns Spore Lizard inside |
| Slimes | Spawns Hygrodere outside and inside |
| Thumpers | Spawns Thumpers inside |
| Turrets | Increased rates of turrets inside |
| Spiders | Spawns Bunker Spiders outside and inside, comes with Leafless Brown Trees |
| Snare Fleas | Spawns Snare Fleas inside |
| Facility Ghost | The ghost can open/close bigdoors and doors, mess with lights, mess with the breaker and can lock/unlock doors(Rare) |
| Outside Turrets | Spawns turrets outside, comes with Trees |
| Outside Landmines | Spawns Landmines outside |
| Grabbable Turrets | Turns some of the turrets on the map into scrap |
| Grabbable Mines | Turns some of the mines on the map into scrap |
| Shipment Fees | Any shipment's on given moon will deduct credits as a fee |
| Strong Enemies | Increases enemy hp |
| Reality Warp | Attempting to grab scrap will make it transform into something else, sometimes a landmine or turret |
| Kamikazie Bugs | Hoarding bugs will now blow up when angered |
| Masked | Spawned masked enemies |
| Name | Description |
|---|---|
| Nutcracker | Spawns Nutcrackers outside and inside, comes with Turrets |
| Arachnophobia | Spawns alot of Bunker Spiders outside and inside, comes with Leafless Trees |
| Bracken | Spawns Brackens Inside |
| Coilhead | Spawns Coilheads Inside |
| BaboonHorde | Spawns alot of Baboon Hawks outside |
| Dogs | Spawns Eyeless Dogs outside and inside |
| Jester | Spawns Jesters inside |
| Little Girl | Spawns Ghost Girls inside |
| Anti Coilhead | Changes Coilhead AI and spawns them inside, comes with Leafless Trees and Gloomy |
| Chinese Produce | Decreased Scrap Value but Increased Scrap Amount |
| Transmute Scrap Big | Takes any two-handed scrap in map scrap pool and only spawns that |
| War Zone | Acts as Quad event including Turrets, Landmines, Outside Turrets and Outside Landmines and will also come with artillery fire!! |
| Bug Horde | Spawns a load of Hoarding Bugs outside and inside, comes with Scarce Outside Scrap |
| Forest Giant | Spawns a Forest Keeper inside |
| Inside Bees | Spawns Bees outside and inside |
| Nutslayer | Spawns the Nutslayer inside the facility, kills everything... comes with gloomy, thumpers, spiders and masked. |
| Hell | Great reward, but at what cost... |
| AllWeather | Acts as Eclipsed, Stormy, Flooded and Raining all in one day |
Alot of options in the config will contain a scale, a scale will contain a Base, Increment, MinCap and MaxCap.
This is used to scale the game harder the more days pass.
The formula used to compute the scale is Base + (DaysPassed * Increment).
MinCap is the value that the computed value wont go below.
MaxCap is the value that the computed value wont go above.
Location: BrutalCompanyMinus\Difficulty_Settings.cfg
Ignore Scale Cap: This will ignore MinCap and MaxCap allowing for infinite scaling.
Spawn Chance Multiplier: A scale that multiplys the spawn rate.
Inside Spawn Chance Additive: This will add to all keyframes for the insideSpawn animation curve.
Outside Spawn Chance Additive: This will add to all keyframes for the outsideSpawn animation curve.
Spawn Cap Multiplier: A scale that multiplys the spawn caps, this allows for a higher maximum amount of enemies to spawn outside and inside.
Additional Inside Max Enemy Power: A scale that adds to the inside max enemy power count.
Additional Outside Max Enemy Power: A scale that adds to the outside max enemy power count.
Addional hp: A scale that adds bonus hp to enemies.
Global scrap value multiplier scale: A scale that multiplies all scrap value.
Global scrap amount multiplier scale: A scale that multiplies all scrap amount.
Good event increment multiplier: A global multiplier that will multiply all Good and Very Good increments.
Bad event increment multiplier: A global multiplier that will multiply all Bad and Very Bad increments.
Events to spawn: The amount of events to spawn.
Weights for extra events: Weights for additionaly events, "40, 40, 15, 5" is equivalent to (+0, +1, +2, +3) events, this can be expanded.
Show events in chat: Show events in chat?
Use custom weights: If enabled, Custom weights will be used otherwise EventType weights will be used.
Very Good Weight scale: The weight scale for VeryGood event to be chosen
...
Very Bad Weight scale: The weight scale for VeryBad event to be chosen
Enable Quota Changes: Enable quota changes?
Deadline Days Amount: Deadline
Starting credits: Default is 60
Starting quota: It's in the name
Base Increase: Quota scaling
Increase Steepness: Quota scaling
Location: BrutalCompanyMinus\Weather_Settings.cfg
Enable Weather Multipliers: Enable weather multipliers?
Enable Terminal Text: Enable terminal text?
Randomize Weather Multipliers: This will randomize ScrapValue, ScrapAmount and FactorySize multipliers for every weather after every day.
Random Weather Multiplier Min Inclusive: Lower bound of random value for ScrapValue, ScrapAmount and FactorySize.
Random Weather Multiplier Max Inclusive: Upper bound of random value for ScrapValue, ScrapAmount and FactorySize.
Value Multiplier: Multiply scrap value by.
Amount Multiplier: Multiply scrap amount by.
Factory Size Multiplier: Multiply factory size by.
...
Value Multiplier: Multiply scrap value by.
Amount Multiplier: Multiply scrap amount by.
Factory Size Multiplier: Multiply factory size by.
Location: BrutalCompanyMinus\UI_Settings.cfg
UI Key: They key used to toggle the UI.
Normalize Scrap Value Display: In game default scrap value multiplier is 0.4, having this enabled will multiply the display value by 2.5 to make it look normal.
Enable UI: Enable UI?
Show UI Letter Box: Show UI Letter box that contains the key?
Show Extra Properties: Show additional info in the UI that is DaysPassed, ScrapValue, ScrapAmount, FactorySize, SpawnChance, SpawnCap and BonusEnemyHp
Pop Up UI: Will the UI popup when landing on a new moon?
UI Time: The time the UI will appear for when popped up.
Location: BrutalCompanyMinus\Enemy_Scrap_Weights_Settings.cfg
Enable: Enable generation of enemy/scrap weight configs?
Custom Enemy Weights: Generate configs of weights for every enemy on every moon?
Custom Scrap Weights: Generate configs of weights for every scrap on every moon?
Enable All Enemies: Will enable all enemies to spawn on every moon, requires Custom Enemy Weights to be enabled.
Enable All Scrap: Will enable all scrap to spawn on every moon, requires Custom Scrap Weights to be enabled.
All Enemies Default Weights: The weight for if an enemy dosen't exist on the moon to be set to.
All Scrap Default Weights: The weight for if a scrap dosen't exist on the moon to be set to.
Location: BrutalCompanyMinus\Events.cfg
This will contain conifgurable options for every single event.
_Temp Custom Monster Event Count: How many Temp custom monster event to generate in the config, this is temporary.
Custom Weight: Requires Use Custom Weights enabled to be used.
Description: What will be outputted into the UI.
Color Hex: The color that the description will be displayed in.
Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled: Will the event be enabled?
Inside Enemy Rarity: A scale that describes the chance for the enemy to spawn inside
Outside Enemy Rarity: A scale that describes the chance for the enemy to spawn outside
Min Inside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn inside.
Max Inside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn inside.
Min Outside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn outside.
Max Outside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn outside.
Events To Remove: Will prevent said event(s) from occuring.
Events To Spawn With: Will spawn with said event(s).
...
Custom Weight: Requires Use Custom Weights enabled to be used.
Description: What will be outputted into the UI.
Color Hex: The color that the description will be displayed in.
Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled: Will the event be enabled?
Scrap Value: A scale that multiplies the scrap value.
Events To Remove: Will prevent said event(s) from occuring.
Events To Spawn With: Will spawn with said event(s).
...
Custom Weight: Requires Use Custom Weights enabled to be used.
Description: What will be outputted into the UI.
Color Hex: The color that the description will be displayed in.
Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled: Will the event be enabled?
Events To Remove: Will prevent said event(s) from occuring.
Events To Spawn With: Will spawn with said event(s).