Crimson Moon's Semblance
The Crimson Moon's Semblance is a scythe (weapon) with particular mechanics.
This weapon comes from Genshin Impact and its mechanics are similar to those of the playable character "Arlecchino".
The mod is still in WIP and has not been tested in multiplayer.
Mechanics
- You can mark enemies in an area around you by pressing E. This skill has a 30 second cooldown.
- Hitting the enemy with a normal attack will remove the mark and you will get an effect called Bond Of Life.
- For each mark consumed the value of Bond Of Life will increase by 20.
- The Bond Of Life has a value that starts from 0 and can go up to 100.
- The Bond Of Life reduces the player's health based on its value. For example with 20 Bond Of Life the player's health will be reduced by 20.
- The higher the value of Bond Of Life the more damage you will do. For example with 10 Bond Of Life the player will do 1 more damage.
If the value of Bond Of Life is 100 the next hit will kill any type of enemy, even those normally unkillable.
- Hitting the enemy that does not have the mark on it, with a normal attack, will reduce the value of Bond Of Life by 10.
- Hitting an enemy will generate 12 energy for the Q.
- Pressing Q deals damage and heals for 150% of Bond Of Life, setting its value to 0. This will also reset the E cooldown.
This skill has a 15 second cooldown and requires 100 energy.
- If the value of Bond Of Life is 100 and [REDUCTED], instead of [REDUCTED] you become [REDUCTED] for 3 seconds.
When this effect disappears it brings the Bond Of Life back to 70.
Coming Soon
- Sounds.
- Animations.
- Configs.
Credits
The scythe model is the official one distributed by miHoYo, you can download it by clicking Here.
Changelogs
V 0.0.4:
- Fixed HUD issues in multiplayer.
V 0.0.3:
- Added to the shop for testing testing purposes.
V 0.0.2:
- Added a secondary effect when you have 100 Bond Of Life.
- Reduced E damage to 0 from 1. (Can still instakill enemies if you have 100 Bond Of Life and it still stun the enemy like a normal hit would).
- Reduced Q damage to 1 from 2.
- Reduce Q cooldown seconds from 120 to 15.
- Added a mechanic where the Q must be charged to be used.
- You passively regenerate 1 energy for the Q every 21 seconds.
V 0.0.1: