LethalThings 0.10.7

Improvements

  • Potential fix for ammo resetting upon loading save.

LethalThings 0.10.6

Improvements

  • Better compatibility for Utility Belt, should cause less probably with some other mods probably.

LethalThings 0.10.5

  • Recompiled for latest version.

LethalThings 0.10.4

Bugfixes

  • Maybe fixed issue with remote radar by making the code way worse. (idc)

LethalThings 0.10.3

Bugfixes

  • Mod works on v50 now i think.

LethalThings 0.10.2

Bugfixes

  • Unbroke the remote radar.

LethalThings 0.10.1

Bugfixes

  • Maxwell can no longer explode when loading a save.
  • Fixed null reference error when other mods register network prefabs incorrectly or something. (Thanks DBJ)
  • Fixed error when dying from gremlin energy.

(probably other things i forgor about)

LethalThings 0.10.0

Bugfixes

  • Zapgun laser is no longer permanently active.
  • Radar camera is only active if any player is holding Remote Radar and said radar is turned on.

LethalThings 0.9.4

Bugfixes

  • Pinger was breaking the escape menu while turned on.
  • Pinger ping animation was not playing.

Lethal Things 0.9.3

  • Updated dependency version of LethalLib to 0.11.2
    • If you want to LethalThings to work please update LethalLib to that version.

Lethal Things 0.9.2

  • Updated used NetcodePatcher version to v3.3.3
  • Removed unfinished content from config, accidental leak moment lmao

Lethal Things 0.9.1

Bugfixes

  • Fixed crash to desktop on launch, caused by NetcodePatcher update.

Lethal Things 0.9.0

Content

  • Added Shop Item: Pinger
  • Added Scrap: Gnarpy Plush

Systems

  • Completely rewrite of Content Loader and Config system.
  • Config files are now synced between host and client.
  • Changed how utility belt adds slots for potential compatibility improvement.

Bugfixes

  • Lethal Things content should now spawn on modded moons
  • Boomba improvements.
  • Power outlet stun damage config is now working.
  • Added null check to tracking point which should fix one of the dartboard errors.
  • Fixed flare desync
  • Rocket launcher laser turns off when pocketed.
  • Evil maxwell desync.
  • Flare gun client aim issue.
  • Remote radar was able to switch target while turned off.
  • Toy hammer was broken because of lethal company v47 update.
  • Darts are no longer pingable while held.
  • Maxwell becomes evil sometimes when loading a save :(

Changes

  • Toyhammer is now a scrap item by default
    • Added config option to add Toyhammer to store.
    • Added config option to make Toyhammer spawn as scrap.
  • Cookie is now throwable.
    • Note: Batteries may spontaneously combust

Lethal Things 0.8.8

  • Glizzy is no longer called "Training Manual" (idk how the heck that happened because it was called glizzy before.)
  • Custom items / scraps no longer receive decals from spraypaint, in order to fix a transparency bug.
  • Added version check for Reserved Item Slots compatibility, if it is installed, please make sure you are running version 1.6.6 or newer.

Lethal Things 0.8.0 - 0.8.7

Features

  • Crimas vibes!!!
  • Dirty stinky arsons can be showered.

Items

  • Added Scrap: Gremlin Energy Drink
  • Added Scrap: Revolver
  • Added Item: Flaregun
    • Attracts certain enemies.
    • Flares are automatically pinged by nearby players.
    • Ammo can be bought from store.

Decor

  • Added Decor: Dartboard
    • Usable dartboard for passing time.

Improvements

  • Utility belt slot distance and positioning was improved
  • Rocket launcher now has a tooltip for "Fire : [LMB]"
  • Maxwell no longer weights 42 lbs
  • Removed conductiveness of various items
  • Improved weight of various items
  • Removed red tint from rocket launcher lights.
  • Custom items should no longer phase through the floor when ship takes off or lands.
  • Added version check for InputUtils, in case it is installed and the wrong version is present.

Bugfixes

  • Hämis plush not longer glitches out price screen due to ä character.
  • Rocket launcher lights no longer break when multiple rocket launchers are present.
  • Rocket launcher ammo is now saved properly with the game and synced between players.
  • Arson no longer kills items in other player's hotbars when she munchy.
  • Fakewell is not synchronized between clients
  • Fakewell can no longer be activated multiple times.
  • Electrocution config setting now works.
  • Rocket launcher aim direction is no longer wrong when shot from clients.
  • Fatalities sign now shows the correct value, and is saved properly between games.
  • Decor items now show up in shop decor rotation and are no longer always buyable.
  • Fixed bug with Hacking Tool not initializing properly, caused by a change for preventing item switching.

Compatibility

  • Quickswap mods not longer switch items when using hacking tool.
  • Utility belt should now work properly alongside the reserved item slot mods.
  • Added support for InputUtils, which when installed allows you to bind belt slots to hotkeys.
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