0.6.5
- Fixed NRE from filterEnemyList - Simplified DebugStringHead

0.6.4
- Updated fliterEnemyList

0.6.3
- Fixed NRE from FilterEnemyList (Again)

0.6.2
- Fixed critical issue where GetCompleteList would directly modify RoundManager enemy list instead of making a copy, causing unexpected behavior
- Merged GetOutsideEnemyList and GetInsideEnemyList into single method
- Fixed NRE from FilterEnemyList
- Fixed GetEnemiesInLOS ordering enemies from farthest to nearest
- Fixed order of conditions in FindClosestEnemy
- Optimized methods and updated logs

0.6.1
- Updated DebugStringHead

0.6.0
- Added blacklist to filterEnemyList
- - Searches scan node and enemy type to find match and filter out

0.5.1
- Publicized globalEnemyList dictionary

0.5.0
- Added a dictionary for enemies of the same type to share the same enemy list
- FilterEnemyList when passed null for the targeted enemy types will not filter the list by enemy types

0.4.0
- Removed enemyList.
- Removed EnemyListUpdate function
- Reworked GetCompleteList. The function now removes enemies not meeting conditions from a copy of ingame enemy list instead of adding them to a new list when meeting the conditions

0.3.0
- Fixed FindClosestEnemy not taking into account if imported closestEnemy is dead or not resulting in the enemies always targeting dead previously targeted enemy
- Added argument controlling if FindClosestEnemy should include dead enemies.

0.2.4
- Added a bool to GetCompleteList for excluding, including or returning dead enemies in the output.

0.2.3
- Wrong DLL

0.2.2
- Fixed CHANGELOG formating
- Fixed BepInEx dependency

0.2.1
- Wrong Dll
0.2.0
- Library proven to work. Releasing public build
0.1.3
- Publicized all Methods and Fields
0.1.2
- Removed all Harmony references
- Publicized all methods
0.1.1
- Fixed the main class being internal
0.1.0
- Initial test release.

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