Fixed spider breaking during spawning with the modify agent radius toggle on
1.6.2
Added config settings to change spider's navmesh agent radius for collision avoidance
Reverted change stopping agent instead of disabling
1.6.1
Removed all lines of code and assets from the bundle related to the debug tools. They've been separated into a different mod. Could release the tools if people are interested
Redone idle animation fix. Now the bundle contains only the animation clip instead of the entire override controller
Navmesh agent is stopped when spider is on walls instead of disabling the agent
Agent speed is now tied to spiderSpeed variable instead of a set number
Adjusted the target position formula and conditions
1.6.0
Changed how mesh position is calculated to make it more consistent across clients
Fixed serverPosition not being updated in certain cases
Changed how visual debug objects are deleted
1.5.3
Fixed case where missing spider data in the dictionary would completely break spider
1.5.2
Spider no longer turns around randomly when stationary
1.5.1
Debug logs toggles Transpiler logs
Bug fixes
Fixed NRE spam when debugVisuals toggle was off
Fixed spider going through doors
1.5.0
Reworked spider movement tweaks
Much better movement on clients
Both position and movement should be relatively same on both ends
More reliable and fleshed out movement
Retains tilting and improved rotation
Wall climbing improvements
Added transpiler for cases where raycast fails to get valid wall position multiple times
Internal
Added more visual debug tools for spider movement
Added a method for instantiating debug balls
Added and improved logs
Known issues
Spider sometimes set wall position on mid air objects
Spider will climb air as a result
Updated CHANGELOG and README and manifest
1.4.0
Improved movement and turning
Logs spam less
Avoidance priority decreases to lowest possible when spider is on wall.
Improved wall climbing system
Added validation and recasting for floor position
Fixes spider failing to climb wall
Known issues
Spider does not move the same pace between the client and server
Likely a vanilla LAN bug.
Confirmed to be caused by LAN testing
1.3.1
Slightly changed how the fix is applied
Improvements to overall movement
1.3.0
Massively de-overengineered code
Instead of slowing down agent and interpolating position, mesh container is set to agent's position
1.2.1
LogInfo made toggleable by debug toggle and set delay to reduce spam
Added warning when spider is failing to climb wall
1.2.0
Fixed spider never reaching the floor position
Fixed spider not climbing wall despite being able to do so
Agent gets disabled once spider reaches wall position
Optimizations (Mostly swapping some variables and preventing execution on non-host clients)
1.1.2
Fixed debug logger missing condition
1.1.1
Rewamped how spider moves to wallposition. Spider agent now pathfinds below the wall position before meshcontainer and agent separates
Changed formula of how much agent speed is reduced
Spider now tilts when moving on slopes
Tweaked thresholds
1.1.0
Fixed idle animation having an offset. Spider is symmetrical.
1.0.8
Fixed agent moving during stare.
Tweaked thresholds
Spider movement is less jittery when moving on slopes.
1.0.7
Agent Jump areaMask is now toggled depending on whenever spider is inside or outside
Credit to AudioKnight for reporting the issue
Spider now marks a position where it started climbing wall. Agent now uses this to warp to nearest navmesh instead of the spider
This fixes an issue agent being teleported to nearest NavMesh regardless if it was behind a wall or not
Added Config:
Toggle to not modify agent areaMask
Toggle for debug logs
1.0.6
Agent gets slowed down when a distance threshold between agent and container is crossed
Rotation no longer snaps when crossing links
Spider is slightly slower on links
1.0.5
rotation patch is not applied when overrideSpiderLookrotation is true
1.0.4
Instead of interpotating meshContainer position and rotation, the mod now interpolates Target position and rotation of the meshContainer. This results in much more natural movement.
Spider looks at the end point of the offMeshLinks when traveling through them for the time being.
1.0.3
Reverted back to Lerp interpolation
Agent now teleports to the nearest navMesh point when the spider crawls off walls.
Slightly loosened the tollerance
removed static from variables. Spiders no longer affect eachother.
Fixed a bug where the patch stopped applying fix after reaching wall possition
1.0.2
Rewrote the code and tightened tolerance further to make movement look better on stairs and staircases