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Lethal Company
LethalMon
Lethal Company
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LethalMon
[v64] Capture monsters and make them help you survive
Feiryn
https://github.com/Feiryn/LethalMon
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Last Updated
First Uploaded
Downloads
169K
Likes
19
Size
2.9MB
Dependency string
Feiryn-LethalMon-0.6.10
Dependants
58 other mods
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Changelog
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Modding Wiki
Modding Discord
Categories
Mods
BepInEx
Monsters
0.6.10
Update mod for v80
0.6.9
Fixed a bug that made clients unable to retrieve monsters using P
0.6.8
Update netcode patcher CLI for v73
0.6.7
Barber is now catchable
LethalMon AI is no longer added to enemies that are not catchable, in order to reduce unpredictable bugs on enemies from other mods
0.6.6
Greatly improved performances by caching a lot of things and reducing the number of AI calculations
Fixed a bug that made the content of the balls not loaded properly and prevented other items from being loaded
0.6.5
Refactored the code, changed access modifiers and added a lot of documentation for modders that want to add their own monsters (public API)
Added Kidnapper Fox back (it can be found in balls in the dungeon, or can be captured if re-enabled with some mods like YesFox)
Completely new Eyeless Dog behaviour
Players are now sitting on Spore Lizard and Eyeless Dog instead of standing through them
0.6.4
Fixed PC not respawning after players got fired
Fixed a bug that spammed the console or error if a tamed enemy agent was null
0.6.3
Load enemies AIs later to prevent conflicts with other mods (like LLL's moons mod)
0.6.2
Fixed compatibility with EnemySkinRegistry that made the mod not working for players that didn't have the mod
0.6.1
Added EnemySkinRegistry compatibility (requires version 1.4.6+)
Added an option to make the PC saves per save and not global (the host decides)
Trajectory of the balls has been slightly improved (correct calculation of the velocity at impact)
Fixed a bug that made the bracken continue to drag enemies while the enemy was being captured
Fixed a bug that made the HUD of the invoked monsters not disappearing when a player left and rejoined a game
0.6.0
Added a PC where you can see the tutorial, browse the dex, scan balls and duplicate monsters
Thanks to
Foof
for the PC model
Thanks to @tln_ on discord for the monsters descriptions
Thanks to @austinfrancisco on discord for the PC icons, background, and for testing
0.5.6
Same as version 0.5.5, but with the correct DLL...
0.5.5
Fixed incompatibility with an unknown mod that made the game not loading because of the hygrodere
0.5.4
Hygrodere is now catchable (thanks to
@NiroDev
)
0.5.3
Spider is now catchable (thanks to
@NiroDev
)
Hoarder bug can hold items the owner gives him
Improved and optimized the line of sight of a lot of tamed monsters, and most will work outside now
Bees are working way better now
Hoarder bug no longer brings the same item multiple times
Fixed a bug that prevented the player from dying from some monsters while on a puffer (thanks to
@NiroDev
)
Fox is now disabled
0.5.2
Fixed balls clipping for some players
Fixed thumper not working in mines
0.5.1
Added sounds to balls (thanks to
@NiroDev
)
Fixed masked ghosts being catchable (thanks to
@NiroDev
)
Fixed ghost girl escape behaviour synchronisation (thanks to
@NiroDev
)
0.5.0
Baboon hawk is now catchable (thanks to
@NiroDev
)
Throw algorithm has been greatly improved in order to prevent clipping and make it more natural
Tamed monsters now have {owner}'s {monster} above them and parameters are configurable (thanks to
@NiroDev
)
Balls are now smaller
Balls now fall correctly after a capture
Masked xray distance is now configurable (thanks to
@NiroDev
)
Fixed tamed monsters owner's name in the scan node
Fixed tulip snake being stuck in air when stopped controlling from too high (thanks to
@NiroDev
)
0.4.10
The less an enemy has health, the more it is easy to catch (thanks to
@NiroDev
)
The nutcracker's steps are now less loud
Fixed a bug that didn't remove the mask if a player retrieved the masked while wearing the mask (thanks to
@NiroDev
)
Fixed a bug that made the balls collide with the cruiser and sometimes make it go upside down
Mirage mod compatibility: prevent tamed monsters from mimicking the players voices
SnatchinBracken mod compatibility: Make the bracken drop dragged players when captured
Fixed bees behaviour
0.4.9
Fixed a softlock on ship ladders if a player has a monster out
Bees now stun on sight and have a cooldown
0.4.8
v61 compatibility
You can now find filled balls in the dungeon
Nutcracker stops shooting at invisible enemies and its line of sight is now more accurate (thanks to
@NiroDev
)
Tooltip are now properly hidden when a monster is called back (thanks to
@NiroDev
)
Fixed a bug that could make the player go underground with the tulip snake (thanks to
@NiroDev
)
Big code refactoring and cleanup (thanks to
@NiroDev
)
0.4.7
Fixed a bug that made the host freeze if they died with a monster out
0.4.6
Masked is now catchable (thanks to
@NiroDev
)
Fixed a bug that desynchronized the balls when a client died with a monster out
Hoarding bug is a bit easier to catch
0.4.5
Thumper is now catchable
0.4.4
Added a lot of fields to the configuration file (host and clients are synced):
Balls spawn rarity
Balls prices in shop (and possibility to disable them)
Capture rate modifier to make the captures easier or harder
Possibility to disable some monsters
Choose if monsters react when a player fails to capture
Cooldowns for the bracken, dress girl, hoarding bug, fox and eyeless dog
Possibility to keep full balls or all balls if all the players are dead
The fox will now attack if you fail to capture him (thanks to
@NiroDev
)
Fixed a bug that caused incompatibility with some mods like LethalEmotesAPI or EnemySkinRegistry
0.4.3
Kidnapper fox is now catchable (thanks to
@NiroDev
)
Capture probabilities can be seen in the terminal with the command
lethaldex
Balls price has been greatly reduced
Fixed a bug that allowed to capture already captured monsters
Fixed a bug that showed the tip about scanning enemy for everyone and not just the player that took a ball
0.4.2
Prevent tamed monsters from being hit or killed
Eyeless dogs and butlers are now easier to catch
Stop the butler's music when he is being captured
0.4.1
Butler is now catchable (thanks to
@NiroDev
)
Fixed game lags
0.4.0
Added an HUD for invoked monsters
Bracken now has a 20s cooldown to drag enemies
Hoarding bug now has 5s cooldown to bring items
The ghost girl now has a 1min cooldown to attack enemies
Bracken now goes back to the owner by walking and not teleporting
Cooldowns now can't be exploited by calling a monster back to its ball and release it afterward
Fixed a bug that made the bees spawn an hive each time they are called from their ball
Fixed a bug that made the hoarding bug stuck if the owner was attacked
Fixed a bug that sometimes made the nutcracker shoots at dead enemies
Tamed monsters can no longer attack other tamed monsters
The tip "You already have a monster out!" is now displaying correctly for clients
0.3.2
Fixed a bug that made the content of balls not loaded properly
Catchable scan node text is not added to modded enemies to avoid conflicts
0.3.1
Fixed a bug that made the Nutcracker uncatchable
Fixed a bug that allowed to capture dead monsters
0.3.0
Ghost girl is now catchable (thanks to
@NiroDev
)
Nutcracker is now catchable
Clients can now control the Spore Lizard (thanks to
@NiroDev
)
Added an 1/2 chance to not consume the ball when a capture fails
Monsters can now be scanned in order to know if they are catchable (implemented) or not
Tulip snake will now fight back when a capture fails (thanks to
@NiroDev
)
Improved the balls shakes algorithm to be more accurate
Tamed monsters will no longer walk away when you invoke them and they will look at you directly
The message that says "You already have a monster out" is now more visible
Tulip snakes can no longer be captured by the player they are clinging to (thanks to
@NiroDev
)
Fixed a bug that could make the rider of a tulip snake go under the ground (thanks to
@NiroDev
)
0.2.2
Changed the key to unmount a monster to the crouch key
Hoarding bug will now scan items more ofter (from every 5s to every 1s)
Fixed a bug where the player could be softlocked if they retrieved a monster while riding it
Fixed a bug that made clients unable to retrieve monsters
Fixed a bug that could make hoarding bug softlocked
0.2.1
Balls are now buyable
Hoarder bug's flying sound has been changed to a less aggressive one (thanks to s1ckboy for the sound)
0.2.0
Catchable eyeless dog
Catchable tulip snake (thanks to
@NiroDev
)
Fixed a bug that could make some tamed monsters not working properly
Fixed bees audio and size
Fixed a bug that made the player's carry weight increased when balls were dropped
0.1.1
Fixed a bug that can happen with mods that adds custom enemies
0.1.0
Configurable key for retrieving tamed enemy (thanks to
@NiroDev
)
Catchable spore lizard that can be mounted (thanks to
@NiroDev
)
Catchable bracken that drags enemies away
v55 compatibility (thanks to
@NiroDev
)
Big code refactoring and cleanup (thanks to
@NiroDev
)
0.0.1
Items available :
Pokeball
Great ball
Ultra ball
Master ball
Catchable monsters
Bracken (but doesn't do anything right now)
Bees
Hoarder Bug
Categories
Mods
BepInEx
Monsters