Changelog

1.2.2

  • Fixed the foggy weather (again)
  • Fixed some audio issues with the lift
  • Slowed down the moon's animation when departing
  • Hopefully fixed some other minor issues that keep popping up
  • Found a bug that's harmless, niche, and silly so its staying

1.2.1

  • Fixed a facility rotation issue that bugged Cull Factory's rendering. (Thank you so much Zaggy1024 and PureFPSZac!!)
  • Relocated the facility's spawn location to fix some audio issues
  • Fixed the Reefslider not squeaking when stepped on
  • Updated the lift to have a rare chance to move downwards
  • Updated the end of day event to have an "end" for mods like Late Game Upgrades that can extend the day
  • Minor visual tweaks to the ambient fog to fix some cutoff nonsense
  • Updated the Preserved Trading Cards to be inspectable to admire the art
  • Added new a new scrap + enemy replacement to match
  • It's a little buggy visually if it kills players but its a compromise sadly

1.2.0

  • Added the enemy replacements for the map
  • Compatible/Independant with the preexisting Salmonid Replacements
  • Updated the lift to work like the elevator in terms of scrap and player syncing
  • Fixed the Golden Egg scrap not being grabbable
  • Fixed a bunch of scrap not being scannable
  • Tulip Snakes can now spawn on the map
  • Added a chance for the mineshaft to appear
  • Hopefully fixed some global desync issues
  • Updated water shader

1.1.0

  • Finally ported to Lethal Level Loader
  • Added custom item dropship
  • Repositioned the autopilot ship to account for the cruiser
  • Adjusted the lighting slightly
  • Tweaked the interior spawn chances to have a high spawn rate of primarily weaker mobs
  • Seriously, bring a weapon
  • Changed the Smallfry Spoon to act like the knife
  • The Reefslider now functions like a whoopie cushion. Watch your step around dogs!
  • The rarest scrap is now throwable
  • The "Moon" is now fully animated in orbit
  • Set up ambient sounds and soundscapes for the map
  • Lots of other polish I can't remember
  • Preparations made for the enemies to be reskinned for the map without the need of the separate mod

1.0.0

  • Initial release
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