1.0.7

  • Added dedicated hotkey to toggle to the reserved utility slot(s). Only usable with InputUtils. Unbound by default.
  • Fixed issue when adding multiple ReservedUtilitySlots where the "first" slot was marked as the last ReservedUtilitySlot. (it wasn't game breaking)

1.0.6

  • Updated mod description for latest update compatibility.

1.0.5

  • Fixed issue where additional "key" items weren't being added to the reserved key slot.

1.0.4

  • Added the Weed killer item to the utility slot.
  • Removed toothpaste from the utility slot. Sad day.
  • Added a config option to set the amount of utility slots you have.

1.0.3

  • Made a config option to disable the utility slot if you only wanted the key slot.

1.0.2

  • I meant to make the AddKeySlot config disabled by default in the config. Should be fixed now.

1.0.1

  • Invisible item meshes with certain items, such as the Stun grenade and Improvised Flashbang should be fixed in the ReservedItemSlotCore 2.0.8 update.
  • Added config option to add separate reserved item slot for the key.
    If enabled, added another config option to move the lockpicker to that slot, instead of the utility slot.
  • Edited config descriptions to add the current items in each slot in case players want to remove them.
  • Added reminder in config descriptions about adding items, that translated items may need to be added to the list of additional items.
  • Changed default item slot priority to 80. Priority order for my mods should remain unchanged.
  • Added current items in slot to the README.

1.0.0

  • Initial release. Read the README for information about this mod!
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