

This mod uses TestingLib to apply patches and other stuff that mod offers. Use DevTools.cfg for configuring which TestingLib methods this mod should call. Make sure to run the game once with this mod for that file to generate.
Note that TestingLib.xml needs to be alongside TestingLib.dll for this to work (so no need to do anything other than not delete that file), as it contains method documentation and I'm too lazy to make my code not depend on having that. This mod generates the config file based on what methods it finds in TestingLib.dll and pulls the method documetation for it from the xml file.
Also, TestingLib.dll itself has metadata that this mod reads to know what methods should be listed and when they can be called. This means that TestingLib can be updated without updating this mod (assuming no major breaking changes of course), and you can still use the new methods with this mod.
Note: This mod applies patches only if you are the host.
While these two projects are very much related, I wanted to make a neutral tool for testing, and that is TestingLib. It is not restricted by UI or the limitations of this mod. However, what this mod is, is an easy way to use TestingLib as if it were just a normal cheat mod.