

Authorization header instead of legacy query/body parameters by @markruler in #815.UnityInput to support both legacy and new Unity input systems by @ManlyMarco in #804.AutoTranslatorState.PluginInitialized property and PluginInitializationCompleted event, allowing other plugins to detect when AutoTranslator has finished loading by @ManlyMarco in #771.XUAIGNORETREE tag in GameObject names to prevent translation of entire GameObject trees. Unlike XUAIGNORE, this applies to the full tree instead of only the named GameObject by @ManlyMarco in #772.arialuni_sdf_u6000 by @Galiathus987 in #787.ResizeUI NullReferenceException when a component is destroyed by @ManlyMarco in #766.arialuni_sdf-u55to2017 by @djlaser.arialuni_sdf_u2021 and arialuni_sdf_u2022 by @ceshizhuanyong895.TextGetterCompatibilityMode.Assembly-CSharp-firstpass detection in CallOrigin.TextGetterCompatModeHelper.README.md by @eltociear in #660.EnableShortDelay and DisableSpamChecks settings by @ManlyMarco in #645.GetScopeFromComponent fails, GetActiveSceneId is used instead of -1 by @Lmeks in #619.XZipper from DotNetZip to SharpCompress by @ManlyMarco in #629.null.Il2CppTypes and crashing later.Il2CppInteropManager.IL2CPPInteropAssemblyPath.UnityEngine.Input to fix failing to find the type in some games.HandleInputSafe crashing in some games.GetClientState.auto.PersistRichTextMode to control how text parsed as rich text during translation is persisted.NullReferenceException occurrences.